CP Median

Discussion in 'Map Factory' started by Ptimz, Dec 4, 2011.

  1. Ptimz

    Ptimz L2: Junior Member

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    I don't really know what to put here.

    I made a 5cp push map.

    Any thoughts?
     
    Last edited: Feb 19, 2012
  2. Terwonick

    Terwonick L6: Sharp Member

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    Some of the images (mainly the 4th) look a little too dark.

    Other than that, wide sightlines are present in each screenshot, and in the midpoint it looks like you have a HL2 texture. But for an Alpha, very well along!
     
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  3. Prestige

    aa Prestige im not gay anymore

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    cool geometry. looks a bit closed in, especially mid.
     
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  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Might be a tad over scaled in some places, but the geometry looks fun and enjoyable.
     
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  5. Ptimz

    Ptimz L2: Junior Member

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    Yeah, I really don't know much about lighting; last (the 4th picture) will eventually be an interior but for now using env_light is a lot simpler. (Does anyone know of a very basic lighting tutorial they could point me towards?)

    I feel what you're all saying about it being narrow and long. That'll probably have to change.
     
  6. Terwonick

    Terwonick L6: Sharp Member

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    https://developer.valvesoftware.com/wiki/Adding_Light

    that is a part of a bigger "your first map" tutorial, linked below.

    https://developer.valvesoftware.com/wiki/Your_First_Map

    it looks like you have most of it down, though.
     
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  7. Ptimz

    Ptimz L2: Junior Member

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    Gameday bump.

    Comments from the feedback page say more lights and signs and enlarge the spawns. Any other comments?

    Was mid too narrow?
    How many people were playing?
     
    Last edited: Dec 18, 2011
  8. Ptimz

    Ptimz L2: Junior Member

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    @2

    A2 released exactly a moth after A1!



    - rearranged walls at mid to give more space.
    - more lights.
    - More signs.
    - cut away some walls to let players see into the (empty) skybox.
    - health under second is now small.
    - Dropdown at 2nd is now easier to see.
    - there are now ramps up to both sides of last, and the already existing ramp is now wider.
    - removed glass from walkway at last.
    - first forward spawn moved and embiggened.
    - plaerclipped all of them stairs.


    wooooooo.
     
  9. Ptimz

    Ptimz L2: Junior Member

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    A3 released. (as a3a because I gave an earlier version to some people)

    A3(a)
    -removed dropdown at second; replaced it with a side route.
    -minor preliminary texturing and brushwork.
    -further small changes to mid.