CP Mazon

Discussion in 'Map Factory' started by Sergis, Jan 1, 2012.

  1. Sergis

    aa Sergis L666: ])oo]v[

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    This is a recreation of UT99 map AS-Mazon for TF2. I have adjusted the layout a little bit to work better in TF2 and recreated the Assault gamemode.

    Every match consists of 2 rounds. In the first round, the BLU attacks and RED defends. The timer counts up from zero to the maximum of 10 minutes. In the second round, the teams switch places - RED attacks and BLU defends - and the timer counts down. Whoever wins the second round, wins the match - if RED wins, they attacked faster than BLU, if BLU wins, they defended longer than RED. if both teams defend for full 10 minutes, it's stalemate.

    The map has 4 control points - A, B, C and an optional one. The optional control point opens a shortcut for the attackers.

    The map has a few bugs atm - only the first control points' capture can be blocked, also some doors are a little weird sometimes. The gametype seems stable after the few botmatches I played.

    Special thanks to Shane Caudle for making the original AS-Mazon ~13 years ago.
     
    Last edited: Aug 4, 2012
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Oh for fuck's sake, not another one.
     
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  3. Sergis

    aa Sergis L666: ])oo]v[

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    Sounds like you got wished a bitter New Year instead of a happy one :D
     
  4. Prestige

    aa Prestige im not gay anymore

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    isnt this basically stopwatch/tournament mode for badwater or any attack/defend map? something feels weirder about it though....
     
  5. Tekku

    aa Tekku

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    New year, new maps \o/
     
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  6. Sergis

    aa Sergis L666: ])oo]v[

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    After playing some more botmatches, I noticed that the timer in second round always has 3-5 seconds less than it should have. Seems like round_timer and logic_timer firing outputs every second aren't in sync.

    Stopwatch is basically Assault ;) except here you either cap all the control points or lose. I might add some control point counting sometime later.
     
  7. Sergis

    aa Sergis L666: ])oo]v[

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    bump for impromptu feedback
     
  8. Sergis

    aa Sergis L666: ])oo]v[

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    updated to a2.
     
  9. Toxindude

    Toxindude L3: Member

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    Some of the textures remind me of CSS mainly the first screenshot. Try sticking to TF2 textures and its seems very dark in that area :)
     
  10. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

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  11. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    This map was pretty chill yo.