Hi there, I've made a Capture the Flag map that takes place in a maze. There are four different spots that each flag spawns at (it rotates after a capture). There are two towers in "no man's land" which are handy for snipers and such. The maze is rotationally symmetrical, as is the distribution of health and ammo. Yes, one can jump over parts of the maze or walk on the walls. This does make one a pretty easy target though. In terms of class balance, I think it's pretty good except for heavy, who might be at a disadvantage. Please try it out and let me know what you think. -A1Ber p.s. before you freak out, there are signs pointing towards the exits (i.e. from your base area to the neutral areas) and towards the flags. also the compass is invaluable. as well, at most dead ends you'll find health or ammo, so it's not too bad to get lost. yes. demos, soldiers, and scouts with the force of nature can jump onto or over the walls. engineers can crouch-jump onto a dispenser and then onto the walls. anyone can jump off of a tower and land on top of the walls. getting on top of the walls grants the obvious sightline advantages, and lets you traverse big distances pretty quickly, but opens you up to a lot of sniping, and you'll miss all the ammo and health packs.