Maya

Discussion in 'Map Factory' started by gastrop0d, Sep 30, 2009.

  1. gastrop0d

    gastrop0d L3: Member

    Messages:
    110
    Positive Ratings:
    33
    King of the Hill map; should support 16 - 24 players. Thought I'd try combining Egypt and Swamp themes for a Maya theme. Initial layout complete. Changes pending testing. Working on custom textures and models.

    Jungle tree models from [ame="http://forums.tf2maps.net/showthread.php?t=7950"]Spike's Jungle Theme[/ame].
     
    Last edited: Oct 13, 2009
  2. tovilovan

    tovilovan L6: Sharp Member

    Messages:
    391
    Positive Ratings:
    94
    The theme looks great from the picturs only! Me and my friend are making a map based somewhere in the south american jungle, maybe we could cooperate on some custom textures? Send me a PM if you're interested, and good luck with Maya. I'll be sure to playtest it as soon as I get time.
     
    • Thanks Thanks x 1
  3. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    204
    I think it's looking nice so far, maybe you have used the same brick texture too much? - I'm not sure I'll have to see once it's detailed a bit more.
     
    • Thanks Thanks x 1
  4. gastrop0d

    gastrop0d L3: Member

    Messages:
    110
    Positive Ratings:
    33
    Cheers. Yeah the textures are very basic at the moment, but hopefully the variation in lighting breaks up the monotony. Once game play has been solidified I'll put more attention into trims and frescoes.
     
  5. Darth Cyrax

    Darth Cyrax L2: Junior Member

    Messages:
    94
    Positive Ratings:
    8
    In addition to the swamp theme, the [ame="http://forums.tf2maps.net/showthread.php?t=7950"]jungle pack[/ame] would fit in very well. Looks good so far.
     
    • Thanks Thanks x 1
  6. Omnomnick

    Omnomnick L6: Sharp Member

    Messages:
    335
    Positive Ratings:
    100
    Looks awesome at the moment, I like the use of basic aspects of the Swamp pack mixed with Egyptian styled textures/props. It looks nice, hope this map goes well for you!
     
  7. Peterm

    Peterm Banned

    Messages:
    171
    Positive Ratings:
    8
  8. The_Ulf

    The_Ulf L6: Sharp Member

    Messages:
    399
    Positive Ratings:
    112
    OhMyGodAMapWithEgyptTexturesAndPropsThatIsn'tOneHundredPercentSandyBrown.

    You win the internet.

    Seriously though, good call mixing in the swamp theme. This may actually prevent me from going through with my side/rage project (er, whoops - it's a secret. Tell no one).

    I heartily advise you go through with this and make those custom Mayan art/lettering textures - this is looking awesome already and could add some color that Egypt desperately needs.
     
    Last edited: Oct 12, 2009
  9. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Try adding a little more gold.
     
    • Thanks Thanks x 1
  10. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    551
    The only issue is that it comes down to the egypt walls.

    Maybe you should alter them and make them look grimier.
     
  11. gastrop0d

    gastrop0d L3: Member

    Messages:
    110
    Positive Ratings:
    33
    Some good ideas. Yes I think adding a bunch of grime to the walls will really work wonders. I'm starting to get a list together of custom content to make, as well as expanding a number of areas around the map to make it playable with more players.
     
  12. gastrop0d

    gastrop0d L3: Member

    Messages:
    110
    Positive Ratings:
    33
    Had a very quick go at some grungy walls, still need to be refined. Still, it's added much more sense of `jungle' to it.

    [​IMG]

    [​IMG]

    Expanded the map quite a bit, adding a number of alternate routes and some spy-friendly darker areas. Expanded the main combat areas and added partial cover to a number of places.

    I experimented a little with the jungle theme pack (which is excellent), but I found the foliage to be very bright green and it clashes quite a bit with the darker tones of the swamp theme. You can see an example of it in the first screen shot on the fern in the top left of the image. Don't know what I'll do regarding this issue, yet.
     
  13. Ost

    Ost L2: Junior Member

    Messages:
    61
    Positive Ratings:
    32
    Love the mayan wall textures!

    Will you release them for others to use?
     
  14. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,682
    Looks nice and I too would like to see those texture released at some point.
     
  15. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Looks great!
     
  16. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    372
    Reminds me of old days, playing CS. It looks similar to ''de_aztec''
    But the stile is really nice tough. :)
     
  17. The_Ulf

    The_Ulf L6: Sharp Member

    Messages:
    399
    Positive Ratings:
    112
    Oh man, so VERY much better (vastly more visually interesting) than straight up egypt. I love it!
     
  18. gastrop0d

    gastrop0d L3: Member

    Messages:
    110
    Positive Ratings:
    33
    Thanks all! I'll release all custom content for the map for public use once the map is finalised and released.

    It reminds me a lot of de_aztec as well, actually. I think I subconsciously have drawn a fair few ideas from it.

    New version up, alpha 4. After the game day test I moved the spawn rooms slightly back and added a second exit to avoid demo's sticky jumping and camping spawn. LOTS more visual stuff added including a lot of skybox stuff and a "muck" texture (which could be useful for swamp maps, too).

    Still working on custom statue models and other maya-theme textures. I HOPE I've pakratted all the model skin textures properly this time...