Maya

Discussion in 'Map Factory' started by combatfetus, Mar 7, 2010.

  1. combatfetus

    combatfetus L1: Registered

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    I've been working on a symmetrical control point map with 5 capture points, inspired by a Mayan theme somewhat similar to cp_egypt. I've gotten some inspiration from cp_orange's gameplay, and I'm hoping to make it very fast-paced and enjoyable. That is, if I have enough determination to actually complete this map. I am having a fun time making this look like a Maya city, though.
    It is not complete yet, I'd say about 70% done. Still needs a lot of lighting fixes, and many minor additions and details will be put in, as well as area updates.
     
    Last edited: Mar 21, 2010
  2. nik

    nik L12: Fabulous Member

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    makes me think of de_aztec from CSS

    it looks a little small for 5cp, if you ask me
     
  3. Cynick

    Cynick L4: Comfortable Member

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    Wow. I usually dislike the egypt theme (it feels unoriginal), but I kinda like the looks of this because of the rain and fog color. Looking good!
     
  4. Lancey

    aa Lancey Currently On: ?????

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    Two things:

    The map is very, very small and almost looks like a KOTH map. The middle point's height advantage also makes it impossible to see over, so one sentry gun might be able to cover it entirely. I do think your use of height is well done, but you need to add a little more separation between points.

    Also, consider reading this http://forums.tf2maps.net/showthread.php?t=4223
     
  5. combatfetus

    combatfetus L1: Registered

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    Yes, I suppose I didn't realize how small the map actually is. I was worried that it would get too large, but the opposite seems to be the case. I'm going to modify the 2nd and 4rth points to expand the map a bit.

    Also, demo > sentry in that case.
    And I know how to take proper screens, I just didn't care enough to put more effort into them.
     
  6. Frush

    Frush L2: Junior Member

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    Looks REALLY hard to capture mid
     
  7. TheTurnip

    TheTurnip L2: Junior Member

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    Unless your goal was to absolutely make a 5 point CP map, I would say convert it to KOTH. That mid point looks great for a KOTH map (is it low enough to rocket/stick jump up? Can it be scout accessed via jumps from the sides? These things would help it be feasibly cappable if it isn't).

    If the areas that currently hold CP 2 and 4 were converted into fightable areas that were still a few steps away from the point (think Viaduct), it could make an excellent Koth map.
     
  8. Steff0o

    Steff0o L6: Sharp Member

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  9. redcommunism

    redcommunism L2: Junior Member

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    a couple of soldiers on the middle point and no one has a chance. and seems kinda small. otherwise, its alright.
     
  10. combatfetus

    combatfetus L1: Registered

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    A good sniper would be able to cover that.
     
  11. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I would just like to take a moment to express my appreciation for using flame particles for the torches, as opposed to the dust-spewing ones from Egypt.
     
  12. H-land

    aa H-land

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    I was gonna try to do something Maya themed at some point, but now you've gone and stolen my thunder. Seems like you might have the architecture down better than I do, or did, though, in any case.
    Still, if there isn't a jungle on the horizon when this is all done and over with... That's not gonna work with me.
     
  13. combatfetus

    combatfetus L1: Registered

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    Skybox is a WIP- I know exactly what you mean, and I am planning to do that. There don't seem to be many good jungle/rainforest models though. :thumbdown:
     
  14. combatfetus

    combatfetus L1: Registered

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    Made some minor and major changes, added skybox (still needs tweaking), additions made.
     
  15. combatfetus

    combatfetus L1: Registered

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    Added new screens, map looks almost playable now.