Max number of entities that can used?

Discussion in 'Mapping Questions & Discussion' started by MMaker, Jul 24, 2009.

  1. MMaker

    MMaker L1: Registered

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    I'm wondering what's the limit in term of max number of each type of entities can be put in a map?
    Or is it a global thing for all entities?

    I'm pretty sure that other players, and everything that is create "live" while playing online (sprites, sounds, decals...) add up do that number... you know to the point where it could crash a server? :) Am I right?

    Also, how can I find how many entities my map have? All types of entites?

    D'you guys have access to that information? I thought I've seen this sort of info for CS:S awhile back, but since it's not running on the same engine, better get the proper info for TF2!

    I searched valve's wiki, this forum and the rest of the world wide web for the info, and I couldn't find it. Thanks :confused:
     
    Last edited: Jul 24, 2009
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    When you compile, it usually gives a table with percentages for entity use in the compile log.
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It's not a number you can define. The limit is actually a number of "edicts" which are a piece of data in the engine for entities, and different entities each use up a different number of edicts.