Materialsrc folder missing

Discussion in 'Mapping Questions & Discussion' started by zahri, May 25, 2009.

  1. zahri

    zahri L1: Registered

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    C:\Program Files\Steam\steamapps\zahri\sourcesdk_content\tf

    That is the folder i am currently in. I'm looking to make several posters/decals for a map, but the materialsrc folder is missing. D=

    The only folders are mapsrc, and particles T.T halp?
     
  2. MrAlBobo

    MrAlBobo L13: Stunning Member

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    i assume what you are asking is how to add posters/decals you have already made so they show up in hammer?

    if that is what you are asking they need to go in:
    C:\Program Files\Steam\steamapps\zahri\team fortress 2\tf\materials
    instead
     
  3. zahri

    zahri L1: Registered

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    No, i just barely have the TGA file. Based on one of the guides here, it's saying the TGA must be converted to a VTF, but for that to work, i need to have the TGA in the materialsrc folder, then use a converter that came with the source sdk. o.o I only have the TGA atm.
     
  4. MrAlBobo

    MrAlBobo L13: Stunning Member

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    hmm...id like to see a link to this tutorial...

    and yes...you can use that program to convert to a vtf...but I find its a mildly irritating process
    i use the photoshop plugin http://nemesis.thewavelength.net/index.php?c=154 for the rare times I want to add something <_<
     
  5. zahri

    zahri L1: Registered

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  6. MrAlBobo

    MrAlBobo L13: Stunning Member

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    pulled right out of the guide


    EDIT: quoting it mangled the file location a bit so just ignore that part, the bolded part is the only real important section at this point
     
    Last edited by a moderator: May 25, 2009
  7. zahri

    zahri L1: Registered

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    ah xD sorry then, i guess i didn't read it through o.o rather tired.

    yay xD now im further on my way to filling my next map with sexy distracting posters :D
     
  8. MrAlBobo

    MrAlBobo L13: Stunning Member

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    nice :p
     
  9. zahri

    zahri L1: Registered

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    When i use the Vtex.exe, this happens o.o (refer to attachment)
     
  10. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Your image should be something-able with 2, so resolution must be
    512x512
    256x256
    1024x512
    512x256

    Or something like that.

    I think the valid numbers you can mix is
    16
    32
    64
    128
    256
    512
    1024
    2048