Material questions.

Discussion in 'Mapping Questions & Discussion' started by OmegaZero_Alpha, Aug 6, 2008.

  1. OmegaZero_Alpha

    OmegaZero_Alpha L1: Registered

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    I am on my first map and have little experience with the valve system, so I figured I would do everything I could do first.

    For me this was the texture art and material creating. I whipped up a pretty set of materials and went to join them together into a VMF file, but I have no clue how to add any past the bumpmap. If anybody can help me compile the rest of the parts into my material I would be grateful.

    all I need to know is the missing syntax:
    Color($basetexture)
    Bumpmap/normal($bumpmap)
    Displacement (???)
    specularity (???)
    occlusion (???)
     
  2. elfworks

    elfworks L1: Registered

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    Hope this helps:

    Link 1:
    Valve Wiki: Reflective Materials

    Link 2:
    $envmapmask <texture>
    Texture which determines reflection intensity.