Mat ThreadedEndframe

Discussion in 'Mapping Questions & Discussion' started by shpladoink, Jul 18, 2009.

  1. shpladoink

    shpladoink L3: Member

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    My budget graph shows that "Mat ThreadedEndframe" is taking up a lot of resources in certain parts of my map, usually when i'm looking out at the skybox. I've found nothing about this on the dev wiki, nor anywhere else on the internet.

    I've got a hunch it has to do with my poor outdoor optimization, but any insight would be magnificent.
     
  2. Malcolm

    Malcolm L3: Member

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    Do you have the MultiCore-Support enabled? Because I noticed the same but didn't see any FPS loss. Additionally, the bar seems to be very rhythmic, so I think it is just the syncronisation of the threads each core of your CPU computes for the engine.

    Gotta check that out...

    EDIT: I checked that ^^

    I think those pictures speak for themselves:
    With Enabled MultiCore Rendering
    [​IMG]

    Without MultiCore Rendering
    [​IMG]
     
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    Last edited: Jul 18, 2009
  3. shpladoink

    shpladoink L3: Member

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    Yes, I have multicore support enabled. I just found it odd that it would be jumping around so much, and sometimes the framerate will go up or down by up to 30 fps just standing in place. I also noted that the fps shown in the net_graph and the one shown in cl_showfps differ, so I suppose those displays use different sampling numbers to get their results.

    Well thanks for looking into it, I guess I'll just leave it be unless it becomes a bigger issue.