Here's a model I'd like to see: a hologram to mark the intelligence capture point. With all the attack/invade ctf maps, and ctf maps with capture zones away from the flag spawn, a hologram like this would be a great way to unambiguously identify a flag capture point, that players could see from a distance (The hazard stripes are good when you're near, but generally far from obvious otherwise). I envisage it to be much like the neutral control point hologram, but instead of a ?, to have a holographic projection of the intelligence briefcase on the top (probably looking like it's sitting upright, as then its silhouette, with papers sticking out and all, is more recognisable). The model would have three skins: neutral, red, and blu, each skin probably only changing the colour of the projected briefcase, leaving the light shaft a neutral white. And it'd have a single animation: the same slowish rotation as the CP hologram has. If I get time, I'll be trying to do this myself, as it's not a difficult modeling task (especially as I can probably assemble it from bits of the CP hologram and a scaled up low-poly briefcase model). But that's my idea. How do you think a capture zone should be marked so that it's easily identifiable from a distance?