So, I am curious if there is any optimization or other reason why a lot of maps especially multistage maps tend to curve around in on themselves. I am thinking of stuff like gold rush and badwater in particular, where you start on the outside of the spiral and move in. I notice that the map ends up looking square from the top down perspective. I am working on my map and for some reason I feel like I should try and make it like this, however I am finding the feel of the map wants to be otherwise. Is this bad? Should it try to curve around on itself, or is whatever shape fine so long as you do optimization?