Mapping Texture and Dressing Up The Map

Discussion in 'Mapping Questions & Discussion' started by FishyUberMuffin, May 19, 2017.

  1. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    Is there any good tutorial to get me to be better at making my map look nice? I have the basic layout down, however, its just dev and wood texture so far with brick and Egypt. How do I make the map look nice? Do I have to get a degree in architecture? I am joking on the architecture degree. However, I can't just look at a valve map because there is so much to go into it I bet.
     
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  2. KubeKing

    aa KubeKing Daniel's Same Base

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    Actually, that would be the best way to go about learning to detail. Open up a decompiled TF2 map you think looks pretty, disable some of the unnecessary Visgroups, and fly around the map, taking notes if you so choose.

    Also, here's a fantastic guide about detail density.
     
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  3. Crowbar

    aa Crowbar perfektoberfest

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    My thought is, why look around it decompiled if you can look around it in engine
     
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  4. KubeKing

    aa KubeKing Daniel's Same Base

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    Looking at the map in-engine lets you poke and prod, to see how Valve has constructed geometry. It's the closest parallel to detailing your own map within Hammer.

    Viewing Valve maps in-game is also crucial because it teaches the basics of proper lighting. I should have also recommended in-game viewing in my original post.
     
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  5. Pocket

    aa Pocket func_croc

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    Sure is a shame that Crafty stopped working and will never get fixed.
     
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