'Lo there everyone. I'm doing a research project on TF2 and the community that has cropped up around it, particularly the community that works on the built environments within TF2. The fact that this place exists is heavenly, because anyone here who's a mapper is essentially capable of providing me with some feedback and insight to: The Mapping Process How long does it take?Why do you make make maps?Why TF2? Why not another game?What do you try to evoke from the gamer with your map? How do you do this? The Art Style If you are drawn to TF2 because of it's art style, is that the sole reason you are mapping for this game?What design aesthetics do you enjoy most? Least? Why? The Community Why did you join this community?How close are you to this community?Assume this place did not exist. How would that affect? Would you create a site like this yourself? Yourself and Your Class Beyond mapping, you play a class. What is your favorite class?Do you identify emotionally with the class you play? Is there another reason, if you do not?Why do you find this game so worthy of your attention? If a game with similar aesthetics and gameplay was released, would you shift to it? (Team Fortress 3 does not count here.)Correct me if I'm wrong, but some of the maps shipped in updates were community made, yes?Lastly, what are your thoughts on the original (Valve created) shipped maps? You can be as thorough or as concise with your responses as you wish, and you can answer any of number of the questions. If you could be so kind though, let me know which questions you are answering. Especially insightful responses will probably be included in the bibliography and main body of my paper. Thanks for your time!