Mapping Ideas?

Discussion in 'Mapping Questions & Discussion' started by Whated, Sep 15, 2010.

  1. Whated

    Whated L2: Junior Member

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    Hello tf2maps.net!

    Im stuck on a ma im making I just cannot make anything from my mind. So I need help to get ideas so Im asking how do you guys get the ideas? Looking so photos maybe?...

    Let me know!

    -Whated
     
  2. Mr.Late

    Mr.Late L7: Fancy Member

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    I suffer from this very same thing.

    But I am making a map now though. What I did do was that I just draw a layout on a paper. Then I just thought what could be the "story" behind the map.

    I don't know, listening some good music while thinking about your map might help.
     
  3. Wilson

    aa Wilson Burial by Sleep

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    One of the ways to find ideas for a map is to go outside and look around or just read books.
    Maybe watch some TV and play some games. (Or maps someone else made in some case)

    The world around you is best source of inspiration.
    I got idea for Conveyance when i was eating lunch at local cafe and came across this factory area near by. I saw a platform and building with 3 doors in one begin in basement level. Guess what, i said to myself that is pretty cool idea for TF2 map and so Conveyance was born.
     
    Last edited: Sep 15, 2010
  4. Pc_Madness

    Pc_Madness L4: Comfortable Member

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    I just take Valve maps and change the name. Much easier. :)
     
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  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    trolls...

    whenever I'm out, I take a look at the structures around and ask myself: "would this alley make a good layout for tf2", if I see it working in the tf2 universe, I might try it out, if not, I try to find why and how it could be improved etc...

    hammer is very uninspiring. don't try to come up with a good ideas while in hammer. go out and think about mapping all the time. once you get used to it. you'll get a shitton of ideas.
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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    Sometimes I just look through custom models or textures and usually one of them gives me an idea. That's how I started my failed first map, my second map now in b1, and it's how I began planning a third map.