Mapping Help

Discussion in 'Mapping Questions & Discussion' started by zeeuwse_boer, Mar 9, 2009.

  1. zeeuwse_boer

    zeeuwse_boer L1: Registered

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    Hi all,

    I'm making a sports like map, but i can't figure out some things:

    #1. My ball (func_physbox) has to activate a
    moving part (func_door) when it goes through a
    zone (trigger texture)

    and

    #2. My ball (func_physbox) has to activate a
    moving part (func_door) when it stays in a
    zone (trigger texture)

    Now I have the following question:
    What input do I have to use?

    [​IMG]
     
  2. Fearlezz

    Fearlezz L10: Glamorous Member

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    Create a filter. In the filter options set that it only detect the ball.

    Then in your trigger textured brush, make it a trigger_multiply. Go to outputs; OnTouch > blue_moving_part_2

    Then go back to the main options for the trigger and choose the filter to the filter you just created.
     
  3. GrimGriz

    GrimGriz L10: Glamorous Member

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    Also make sure the flags of the trigger are set. I think you have to check a special box for phys obj
     
  4. zeeuwse_boer

    zeeuwse_boer L1: Registered

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    watch below
     
    Last edited: Mar 11, 2009
  5. zeeuwse_boer

    zeeuwse_boer L1: Registered

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    I already had my flags good, but the zones aren't working yet.

    So I'll explain my Idea a bit more:
    The first team that captures all 3 of the balls wins, but every time a team scores a ball from the opponents team will be removed and will spawn in the middle of my map.

    I'm making a ball machine that transports the balls to a higher
    platform where they will roll to the midle of my map.
    [​IMG]
    I only have to know the following things from each zone and only from the moving objects
    (I can do the roundwin, lights and the bonus time myself):
    My output named:
    Targets entities named:
    Via this input

    If someone knows a better way to transport the balls up or
    any other way to improve my machine, please post a reply
     
    Last edited: Mar 11, 2009
  6. GrimGriz

    GrimGriz L10: Glamorous Member

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    what are you using for lights? I'd probably go sprites, but lighting isn't my strong suit.
    zone1:
    MON: OnStartTouch
    TEN: Light1Sprite
    VTI: ShowSprite

    zone2:
    MON: OnStartTouch; TEN: ballInZone2; VTI: Trigger
    MON: OnEndTouchAll; TEN: ballOutZone2; VTI: Trigger

    ballInZone2 (logicRelay)
    MON: OnTrigger; TEN: mObj2; VTI: *Open
    MON: OnTrigger; TEN: Light2Sprite; VTI: ShowSprite

    ballOutZone2 (logicRelay)
    MON: OnTrigger; TEN: mObj2; VTI: *Close
    MON: OnTrigger; TEN: Light2Sprite; VTI: HideSprite

    note: I added logic relays as that's how I roll..
    *dunno what movement you want, but based on the picture it looks like func_doors would work...thus the open and close.