Mapping help?

Discussion in 'Mapping Questions & Discussion' started by FunkEdge, Mar 27, 2017.

  1. FunkEdge

    FunkEdge L2: Junior Member

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    Problem setting up the Payload on my new map.
    added all the track_paths but PL spawns in wrong direction and wont move.
    any help?

     
  2. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    Is it facing left->right in the top-down view in Hammer? Because it has to be that way.
     
  3. FunkEdge

    FunkEdge L2: Junior Member

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    it is now. the cart still wont move tho..
     
  4. MOCOLONI

    MOCOLONI L5: Dapper Member

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    Setting up a Payload may be complex. Make sure you haven't missed (or improperly configured) a step. Posting the compile log here would be appreciated.
     
  5. sooshey

    aa sooshey :3c

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    By the looks of it you copied and pasted from ABS? If you did, and didn't touch anything on the cart, some possible issues:
    • Your path_tracks aren't connected
    • Whatever entity handles control points, i think it's team_control_point_round, is not configured properly (wrong or missing capture point names)
    • The payload is stuck in the ground due to the path_tracks being too low
     
  6. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Check that your cart's trigger_capture_area points to the first CP as well. If it stops again at any CP, open the CP's outputs tab and ensure that it's updating the trigger's associated CP on capture:

    OnCapTeam2 | trigger | SetControlPoint | next_cp
     
  7. ics

    aa ics http://ics-base.net

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    It doesn't look like that the cart has even trigger_capture_area set in hammer.
     
  8. MOCOLONI

    MOCOLONI L5: Dapper Member

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    I think the trigger is the one above the cart. You can see that the blinking light flashes when he's on top of it.
     
  9. ics

    aa ics http://ics-base.net

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    Looks to me like the light even blinks in 1st image when he is no where near the cart itself.
     
  10. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Nah, it's there, you can see it on the edge of the third screenshot. It's only invisible in the fourth one because the camera is inside the trigger volume.