mapping help - Compiling problem

Discussion in 'Mapping Questions & Discussion' started by FunkEdge, Oct 22, 2017.

  1. FunkEdge

    FunkEdge L3: Member

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    33
    I'm working on a map and when doing my first compile, this came up:


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\maps\pl_osada.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\maps\pl_osada.vmf
    Patching WVT material: maps/pl_osada/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/pl_osada/nature/blendgroundtobattlefieldgrass001_nodetail_wvt_patch
    Patching WVT material: maps/pl_osada/nature/blendgroundtobattlefieldgrass003_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\maps\pl_osada.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    Displacement 57 has bad geometry near -1296.00 -1008.00 -388.20
    Can't compile displacement physics, exiting. Texture is NATURE/BLENDGROUNDTOBATTLEFIELDGRASS001_NODETAIL


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\maps\pl_osada"

    Valve Software - vvis.exe (Oct 14 2017)
    4 threads
    reading c:\maps\pl_osada.bsp
    Error opening c:\maps\pl_osada.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\maps\pl_osada"

    Valve Software - vrad.exe SSE (Oct 14 2017)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\maps\pl_osada.bsp
    Error opening c:\maps\pl_osada.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\maps\pl_osada.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_osada.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."


    I've never compiled this map before and never had this error before
    any help?
    kindest regards
    ~Funk
     
    Last edited: Oct 22, 2017
  2. Lampenpam

    aa Lampenpam

    Messages:
    1,019
    Positive Ratings:
    337
    Go to those cordinates. You screwed up a displacement there.
     
    • Thanks Thanks x 1