mapping help - Compiling problem

FunkEdge

L3: Member
Jan 14, 2017
143
59
I'm working on a map and when doing my first compile, this came up:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\maps\pl_osada.vmf"

Valve Software - vbsp.exe (Oct 14 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\maps\pl_osada.vmf
Patching WVT material: maps/pl_osada/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_osada/nature/blendgroundtobattlefieldgrass001_nodetail_wvt_patch
Patching WVT material: maps/pl_osada/nature/blendgroundtobattlefieldgrass003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\maps\pl_osada.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 57 has bad geometry near -1296.00 -1008.00 -388.20
Can't compile displacement physics, exiting. Texture is NATURE/BLENDGROUNDTOBATTLEFIELDGRASS001_NODETAIL


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\maps\pl_osada"

Valve Software - vvis.exe (Oct 14 2017)
4 threads
reading c:\maps\pl_osada.bsp
Error opening c:\maps\pl_osada.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\maps\pl_osada"

Valve Software - vrad.exe SSE (Oct 14 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\maps\pl_osada.bsp
Error opening c:\maps\pl_osada.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\maps\pl_osada.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_osada.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."


I've never compiled this map before and never had this error before
any help?
kindest regards
~Funk
 
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