***Mapping Contest #8 Capture point***

Discussion in 'Contest #8: Capture Point' started by YM, Mar 23, 2009.

  1. YM

    aa YM LVL100 YM

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    "Stand on the freakin' point, you moron!"
    Linear central capture point contest

    [​IMG]
    Create the best central capture point you can, detailing is everything and function is nothing. Want to see what you can all do.

    Rules:
    • No size limits but recommended of 2024-ish for total area, no 3D skybox allowed
    • Must submit a minimum of one screenshot and a .bsp, a .vmf is optional.
    • No custom content allowed, that means no models, no textures, no skyboxes, etc, etc.
    • The arena must be symmetrical with one team's theme on one side and the other's theme on the opposite side.
    • Maximum of one entry.
    • You may not rip a finished central area from a map you've made previously.
    • Nothing has to be functional at all, this is purely detailing practice.
    • Your submission MUST follow this naming convention: cap_point_<forum name>.bsp (If you're forum name is stupidly long, compromise on your name, not the prefix. eg. cap_point_vfig.bsp for Velvet Fist Iron Glove's entry)
    • Everything must be finished and submitted in a PM to me before Monday 20th April

    In your PM submission:
    • A link to your .bsp, and .vmf if you wish, in one compressed archive. Please use an upload site other than tf2maps.net (preferably something like filebeam that doesn't have a queue to download).
    • You should provide only one screenshot of your map, taken at the best gfx quality your pc can handle, no HUD elements or player models either.
    Please do not post screenshots or your download link in this thread - I will remove them if you do, I know it's tempting but this is our trial to eliminate screenshot based voting. Once the deadline is passed I'll put all entries into one download and host that for everyone to download.

    Any questions? Ask away!

    Good luck to everyone :thumbup1:
     
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    Last edited: Mar 23, 2009
  2. Fearlezz

    Fearlezz L10: Glamorous Member

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    Ooo! Awesome, finally something I might stand a chance too win! Bring it on peps! :D
     
  3. YM

    aa YM LVL100 YM

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    Want to re-itterate the submission process for this one, its not the same as usual.

    Please read that top post very carefully.
     
  4. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Number of entries allowed?
     
  5. uma plata

    uma plata L6: Sharp Member

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    kewl

    :thumbup1:

    This is a great idea because of the versatility of the finished product...you can make an Arena map and/or a 5cp out of it (which is prolly what I'll do)

    I'm assuming same deal here...other map makers can use the finished entries as prefabs?
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    If you're gonna tell people to remove their hud and weapon models, do you wanna include the console commands in your post too? I know it's simple stuff, basic screenshot ettiquette but it's probably gonna save several people the googling inconvinience.

    *shrug*

    Looks fun though.
     
  7. YM

    aa YM LVL100 YM

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    Ah actually, I'm not sure about the .VMFs anymore, because of the vesatility of this particular contest I think I might withdraw the .VMF requirement to allow people to turn them into full maps without fear of someone else doing that too.
    What do people think?
     
  8. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Yea I would just let the bsp's do the talking just in case... that way there is no inconvenience.

    We can use whatever theme we want to?
     
  9. YM

    aa YM LVL100 YM

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    Kinda assume people already know these. But just incase, here's how to get the best from your screenshot http://forums.tf2maps.net/showthread.php?t=4223
     
  10. YM

    aa YM LVL100 YM

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    Yes, no custom content though, so you're limited to whatever valve have already released. You also need both team's theme, one for each side.
     
  11. Owlruler

    Owlruler L12: Fabulous Member

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    hrmmmm...
    I'm thinking of an eqypt theme but...
    how can egyptian be team based?
     
  12. YM

    aa YM LVL100 YM

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    using wood vs metal supports.. using the egypt theme should really test your skills since there IS no team theme for it (why cp_seth doesn't work well, you can't tell whos side you're on since its all yellow!!!)
     
  13. YM

    aa YM LVL100 YM

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    so it doesn't get lost in the sea of posts ;)
     
  14. uma plata

    uma plata L6: Sharp Member

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    Yea, I'd prefer the author of each entry has discretion over what's done with it. Something small like a building or room wouldn't be a big deal, but a mid-point could represent some serious time invested
     
  15. GrimGriz

    GrimGriz L10: Glamorous Member

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    ?

    And this is a looks contest, not a 'how good does it play' contest, yes?

    p.s. I see no reason for vmf files to be submitted
     
    Last edited: Mar 23, 2009
  16. bomc

    bomc L2: Junior Member

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    Yay!!! finally a contest i want to enter :D
     
  17. YM

    aa YM LVL100 YM

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    yes, my reasoning is to as best as possible eliminate the screenshot based voting we have had from other contests.
     
    Last edited: Mar 24, 2009
  18. bomc

    bomc L2: Junior Member

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    I think that it would only be fair for the authors if they are not required to include the .vmf. If someone wants to use the point for something, they can pm the author and ask for the vmf.
     
  19. Fogold

    Fogold L2: Junior Member

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    So, can you use the team coloured concrete walls, or does it have to be wood for red and metal/stone for blue?

    Either way, I'm gonna have another go (maybe use underscores this time :))
     
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  20. YM

    aa YM LVL100 YM

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    Any texture thats packed into the TF2 and shared source GCFs is available for you to use. And as far as theme goes if you think it counts as blue's theme its blues theme