Map won't run! Need help.

Discussion in 'Mapping Questions & Discussion' started by Chaopsychochick, Jul 21, 2009.

  1. Chaopsychochick

    Chaopsychochick L4: Comfortable Member

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    I seem to be having an issue with running the map I am working on, and have absolutely no idea what could be causing it. When I create a new server with my map, it starts in initialize then it just exits out. No warnings, messages or anything. The only thing I get is the following when I compile.

    Also something that I am unsure about is the WARNING: BSP node with unbounded volume that I am getting. I looked around and found that these are caused by the map being leaked into the void... I double checked and even COMPLETELY enclosed everything else I had with another really big box, and I still get them! Any ideas? Any other information I should share? If you want to, I could also put up the source file for people who want to help.


    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\chaopsychotic\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\chaopsychotic\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town"

    Valve Software - vbsp.exe (May 19 2009)
    4 threads
    materialPath: c:\program files (x86)\steam\steamapps\chaopsychotic\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.vmf
    Brush 41071: bounds out of range
    Brush 41071: bounds out of range
    Brush 41072: bounds out of range
    Brush 41072: bounds out of range
    Brush 41122: bounds out of range
    Brush 41122: bounds out of range
    Brush 41123: bounds out of range
    Brush 41123: bounds out of range
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 1032.000000, 1262.000000))


    NOTE: There are a couple HUNDRED of these WARNING: BSP node with unbounded volume, I am not including them as not flood the thread.

    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (117833 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 422 texinfos to 320
    Reduced 25 texdatas to 23 (537 bytes to 482)
    Writing C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.bsp
    5 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\chaopsychotic\sourcesdk_content\tf\mapsrc\pl_town.bsp" "c:\program files (x86)\steam\steamapps\chaopsychotic\team fortress 2\tf\maps\pl_town.bsp"
     
  2. B.B.P.D.

    B.B.P.D. L1: Registered

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    I am fairly new to this but you can identify those brushes that are out of bounds. there is function in the menu somewhere but I can't recall it right now. sounds like you have something breaking your skybox making a gap. Have you tried deleteing the old one and creating an insanely huge one around your map? Make a cube, make it hollow, apply skybox texture. Hope that helped.
     
  3. eerieone

    aa eerieone

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    select everything you see on your grids, copy, open new file, paste, compile

    sounds like parts of your map are outside the grids boundaries
     
    • Thanks Thanks x 1
  4. Chaopsychochick

    Chaopsychochick L4: Comfortable Member

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    BBPD - I just tried that and I STILL get the same errors. And the map still doesnt run.

    Eerieone: I will try that, thanks!
     
  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    You can also hit

    shift-ctrl-R
    or G, sorry , away from Hammer. (I hope it's one of those)

    And a dialog will pop up and you can put one of those brush numbers in, it will take you to that brush.
     
  6. Chaopsychochick

    Chaopsychochick L4: Comfortable Member

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    Awesine, Eerie I tried that and it seems to be working now! Thanks!