Map won't load.

Bunker Junker

L3: Member
Jul 28, 2017
141
38
When ever I try to run the map, a message pops up reading: "The command failed. Windows reported the error: "The cannot find the file specified." Do you want to continues?"

So when I copy and pasted the complie log into the interlopers.net thing, all it said to me was a problem with the skybox not being HDR which I highly doubt it the problem.

The complie log.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
6 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.vmf
Patching WVT material: maps/zs_disclosed_12/cp_mountainlab/nature/blendrocktograss002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Bad surface extents point: -1824.601074 -5390.523438 1417.000000
Bad surface extents point: -1904.001465 -4695.000000 1417.000000
Bad surface extents point: 1446.598145 -4746.476563 1417.000000
Bad surface extents point: 1526.000000 -5442.000000 1417.000000
Bad surface extents - surface is too big to have a lightmap
material CP_MOUNTAINLAB/NATURE/BLENDROCKTOGRASS002 around point (-189.0 -5068.5 1417.0)
(dimension: 0, 128>126)

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12"
Valve Software - vvis.exe (Oct 14 2017)
6 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\zs_disclosed_12.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\zs_disclosed_12.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."

Thanks for listening, just stressed over this.
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
Bad surface extents point: -1824.601074 -5390.523438 1417.000000
Bad surface extents point: -1904.001465 -4695.000000 1417.000000
Bad surface extents point: 1446.598145 -4746.476563 1417.000000
Bad surface extents point: 1526.000000 -5442.000000 1417.000000
Bad surface extents - surface is too big to have a lightmap
material CP_MOUNTAINLAB/NATURE/BLENDROCKTOGRASS002 around point (-189.0 -5068.5 1417.0)
(dimension: 0, 128>126)
something happened here. i haven't seen this error before, but i'm guessing something is wrong with a brush.
 

Bunker Junker

L3: Member
Jul 28, 2017
141
38
something happened here. i haven't seen this error before, but i'm guessing something is wrong with a brush.

Hmm, could be those dang displacements I did earlier. Though I'll wait for some more answers, thanks anyhow.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I think it tells you what the problem is: "surface is too big to have a lightmap
material". Do you have a really big brush here? Try shrinking the specified brush face or splitting the face into multiple brushes. This is just an educated guess, though; I've never actually seen this error before.
 

Bunker Junker

L3: Member
Jul 28, 2017
141
38
I think it tells you what the problem is: "surface is too big to have a lightmap
material". Do you have a really big brush here? Try shrinking the specified brush face or splitting the face into multiple brushes. This is just an educated guess, though; I've never actually seen this error before.

Hmm, I guess I'm gonna have to give both of the options a try, hoping it's just bad displacement work. Thanks though.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Any one face can't have more lightmaps than 32x32 (or so) cells, so VBSP splits them if they need more. The problem is, VBSP can't reliably split displacements, so it just fails.