Hello! I have an issue with my map in which it won't compile. After checking on Interlopers.net log checker the following solution was given to me: "Pretty obvious, an func_areaportal(window) can only consist of one brush per entity." "Make multiple brushes multiple func_areaportal(window)s, or make different windows in a wall the same areaportal(window) (they can go through walls if needed)." The problem is that I don't understand what the solution is telling me to do. I have no idea what to do to fix the problem aside from deleting all the area portals in the map. Here is the log by the way: Spoiler: log ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10.vmf" Valve Software - vbsp.exe (Sep 23 2019) 6 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Entity 997: func_areaportal can only be a single brush ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10" Valve Software - vvis.exe (Sep 23 2019) 6 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10.bsp Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10" Valve Software - vrad.exe SSE (Sep 23 2019) Valve Radiosity Simulator 6 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10.bsp Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_wildwater_a10.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_wildwater_a10.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
Somewhere in the map, you've tied multiple brushes to a single areaportal brush entity: Entity 997: func_areaportal can only be a single brush To solve this, you've got to find the areaportal and either separate it into two/more distinct brush entities or have a single areaportal entity fill the space instead.