Map update: CTF_Powerhouse_b6

Discussion in 'WIP (Work in Progress)' started by Noggin, Jan 13, 2008.

  1. Noggin

    Noggin L5: Dapper Member

    Messages:
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    Positive Ratings:
    48
    UPDATE!

    Here is beta 6, from player feedback Ive changed the following

    - Added Sniper barricades
    - Some cosmetic changes
    - Clearer Cap Point (people were trying to cap on the shield!)
    - Signs pointing to powerhouse and added minimap in the spawn

    The next revision will hopefully the last, it will be mainly for speed optimization and bug fixes.

    Constructive criticism welcome :)

    New screenshots have been added below.
    _______________________________________________________________
    Here is my CTF/CP Hybrid map.

    Objective: Activate your security shield at the Powerhouse, only one teams shield can be active at any time!
    While the enemies shield is down go capture their intelligence.

    New Screenshots: http://s90652007.onlinehome.us

    Unzip the map into your
    C:\Program Files\Steam\SteamApps\NAME\team fortress 2\tf\maps

    It can be downloaded at:
    FileFront - Download 15MB .7z zipped format (can be opened with WinRAR)
    http://files.filefront.com/ctf+powerhouse+b67z/;9428218;/fileinfo.html

    Direct - Download 15MB .7z zipped format (can be opened by WinRAR)
    http://s90652007.onlinehome.us/tf2/ctf_powerhouse_b6.7z
     
  2. greenridge

    greenridge Guest

    Positive Ratings:
    0
    The captures points look good. Also the trees fit well with the TF2 style. But some of the textures looks out of place, primarily in the outside areas and the wood paneling indoors.
     
  3. phatal

    phatal L6: Sharp Member

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    That was my thought as well. The base stands out so much from the rest of the level. Matter of fact, except for the bases themselves it looks like a hl2 level. Maybe stick with tf2 textures.
     
  4. Milktoast

    Milktoast L1: Registered

    Messages:
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    I've been playing this map since the early betas and I think you've done a nice job refining the map. I'm not hung up on the non-standard textures - I think the map looks great.
     
  5. YM

    aa YM LVL100 YM

    Messages:
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    Booo Hiss! down with non TF2 textures!

    Nice map though, but the non TF2 textures really ruin it for me.
     
  6. Noggin

    Noggin L5: Dapper Member

    Messages:
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    Positive Ratings:
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    If you guys have texture that I could replace the non-TF2 textures, i would be MORE than happy to do that.

    Unfortunately there just arent those kind of texture with TF2.

    I dont have the time or skills to get that look with photoshop.