Map Troubles

Discussion in 'Mapping Questions & Discussion' started by Little Dude, Oct 12, 2008.

  1. Little Dude

    Little Dude L4: Comfortable Member

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    hey does anyone know that this means?

    warning Vis decompression overrun.

    It's saying it in my map and the floor and walls are screwwing up. can anyone help?

    LD
     
  2. eerieone

    aa eerieone

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    http://www.haradirki.de/hl2/error.htm

    "Du hast zuviele Leaves in deiner Map. Du solltest deine Map optimieren, um diesen Fehler zu entfernen. Du kannst du dir auch deine Map mal mit GLVIEW ansehen um dir ein Bild von der Sache zu machen."

    Translation:
    "you have too many leaves in your map. you should optimize your map to get rid of this error."

    basically, you should make everything that isnĀ“t main geometry func_detail.
    to see the complexion of your visleaves, compile your map, then go to map-->load portal file
     
  3. Little Dude

    Little Dude L4: Comfortable Member

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    does anyone know what this means and what I have to do to get rid of it?

    The command failed. Windows reported the error: "The system cannot find the file specified."
    Yet again I need help
     
  4. toutfou

    toutfou L3: Member

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    You need to be more specific, and explain when this is happening - as we'd have no idea where to begin assisting you.

    Did you solve your other problem with vvis? Eerieone suggestions should have worked.
     
  5. Little Dude

    Little Dude L4: Comfortable Member

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    well it happens every time I try to compile the map and I haven't tried it yet because that error keeps coming up.
     
  6. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    What section does it occur in when you try and comiple. Ie, bsp, vis, rad? Does your map have any spaces in the name?
     
  7. Little Dude

    Little Dude L4: Comfortable Member

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    no there is no spaces in the name. This is the compile process

    ** Executing...
    ** Command: "d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "d:\program files\valve\steam\steamapps\(steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

    Valve Software - vbsp.exe (Mar 11 2008)
    4 threads
    materialPath: d:\program files\valve\steam\steamapps\(steam name here)\team fortress 2\tf\materials
    Loading D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.vmf
    Patching WVT material: maps/cp_wasteland_v2/nature/blendgroundtogravel005_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 60 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Overlay touching too many faces (touching 138, max 64)
    Overlay overlays/dirtroad004 at 313.0 -5203.0 895.0

    ** Executing...
    ** Command: "d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "d:\program files\valve\steam\steamapps\halfwife2\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

    Valve Software - vvis.exe (Mar 11 2008)
    4 threads
    reading d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
    Error opening d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

    ** Executing...
    ** Command: "d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "d:\program files\valve\steam\steamapps\halfwife2\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

    Valve Software - vrad.exe SSE (Mar 11 2008)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
    Error opening d:\program files\valve\steam\steamapps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Program Files\Valve\Steam\SteamApps\(steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp" "d:\program files\valve\steam\steamapps\(steam name here)\team fortress 2\tf\maps\cp_wasteland_v2.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
  8. Little Dude

    Little Dude L4: Comfortable Member

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    I think the sillies are due to spelling mistakes
     
  9. YM

    aa YM LVL100 YM

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    Several things:

    1. Always use interlopers first - http://www.interlopers.net/index.php?page=errors
    2. use
      Code:
       tags to negate the smilies
      [*] Always [I]read[/I] your log
      [*] "Overlay touching too many faces (touching 138, max 64)//Overlay overlays/dirtroad004  at 313.0 -5203.0 895.0" is your problem
      [/list]
      
      Basicly theres an overlay which is covering too many faces after BSP cuts up the brushes, you'll either have to shrink/move/remove the overlay or find some way of making the brush face not get cut by bsp.exe
     
  10. FaTony

    FaTony Banned

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    Cut the brush in 2 pieces.
     
  11. Little Dude

    Little Dude L4: Comfortable Member

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    well I fixed the dirt road at that coordinates and the error still comes up. here's the compile window.


    ** Executing...
    ** Command: "d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

    Valve Software - vbsp.exe (Mar 11 2008)
    4 threads
    materialPath: d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf\materials
    Loading D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.vmf
    Patching WVT material: maps/cp_wasteland_v2/nature/blendgroundtogravel005_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 60 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Overlay touching too many faces (touching 70, max 64)
    Overlay overlays/dirtroad004 at 313.0 -5203.0 895.0

    ** Executing...
    ** Command: "d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

    Valve Software - vvis.exe (Mar 11 2008)
    4 threads
    reading d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
    Error opening d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

    ** Executing...
    ** Command: "d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf" "D:\Program Files\Valve\Steam\SteamApps\halfwife2\sourcesdk_content\tf\mapsrc\cp_wasteland_v2"

    Valve Software - vrad.exe SSE (Mar 11 2008)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp
    Error opening d:\program files\valve\steam\steamapps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Program Files\Valve\Steam\SteamApps\(your steam name here)\sourcesdk_content\tf\mapsrc\cp_wasteland_v2.bsp" "d:\program files\valve\steam\steamapps\(your steam name here)\team fortress 2\tf\maps\cp_wasteland_v2.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
  12. toutfou

    toutfou L3: Member

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    Sounds like it's not finding your hl/tf2 executable when it tries to run the game command. Not sure why it's not finding it - but you should still be able to load it up manually and run your map.

    Double check in tools - options, that your Game Executable Directory points to:

    $SteamUserDir\team fortress 2

    And double check that you're running TF2 as the current game before running hammer.
     
  13. Little Dude

    Little Dude L4: Comfortable Member

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    It still doesn't work. I've coped what you said and placed it in the spot and the game is TF2 but it still comes up with that error
     
  14. Earl

    Earl L6: Sharp Member

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    Well, according to the compile log, that overlay is still causing you problems. Try deleting it and re-making it, or make it out of multiple overlays.
     
  15. FaTony

    FaTony Banned

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  16. Little Dude

    Little Dude L4: Comfortable Member

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    Okay The map works now because I took out the overlays. I'll bring them back later. Now my map has a problem with the blue team spawning into the red team's spawn room. Now I've posted something about this earlier. Here's the Thread http://forums.tf2maps.net/showthread.php?t=3963. Well thanks for all of your help guys :)
     
  17. Little Dude

    Little Dude L4: Comfortable Member

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    hey do you guys know how to make it so purple checkerboard doesn't appear on glass?
     
  18. Psyphil

    Psyphil L3: Member

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    use cubemaps
     
  19. ChickenLover

    ChickenLover L2: Junior Member

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  20. Little Dude

    Little Dude L4: Comfortable Member

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