TF2Maps.net Official US Server: 184.108.40.206:27015 Gameday Host: Okrag Event will begin at: Central European: 11:00 PM UK: 10:00 PM Eastern: 5:00 PM Central: 4:00 PM Mountain: 3:00 PM Pacific: 2:00 PM Click for other zones. Column 1 Column 2 Column 3 Column 4 Column 5 Column 6 MINUTES MAP AUTHOR DOWNLOAD FEEDBACK notes 23 ctf_slushway_a1 Grim Tuesday TF2Maps.net ctf_slushway thread STV req 23 ctf_deliverance_b1 Shmitz TF2Maps.net ctf_deliverance thread STV req 23 ctf_glug_a7 Leminnes dl.dropbox.com ctf_glug thread STV req / on server Map Submission Format • Required: Exact Map Filename (ctf_example_a4) • Required: TF2Maps.net file ID number, OR url to offsite download. __BZ2 compressed files are greatly appreciated to save time for the host. __May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc). • First time submissions, Required: TF2Maps.net discussion thread number. __My scheduling system uses this number, I need it, not the post number. (picture) • If you need a specific time slot: Available time & your time zone. __Only use if you aren't available for the whole testing period and wish to attend your map. • Would you like the SourceTV demo of the test? __These are automatically recorded at all times. • If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage) • If you are a donator with upload abilities, please say if you have already uploaded the map. Testing options • For a CTF map you may request capture crits be turned off. (specify this version only or all versions) • For mature maps in need of balance testing you may request that alltalk be turned off. • A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages). You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture) Rules • The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc. __The purpose of this testing is to help authors refine their designs, not catch newbie bugs. • Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp) __Do not rename a bsp after compile. The vmf must be renamed before compile. • Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp) __Our Linux servers don't work with uppercase names. • Map must be IN DEVELOPMENT, finished maps do not require testing. • Map may NOT use a point_servercommand to alter any variables. • Map must be designed for normal play. __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. • You may NOT reserve a submission without a download. • Non-compliance with rules will result in rejection of the submission. • You may not resubmit a map (regardless of version) within the week or if it was ran last week. (if the thread you submitted in is still visible, it's too soon) • If an author has more than one map they want tested, they must be submitted to separate days. Information • Submission deadline is 4 PM CST, 1 day prior. • Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15. __Contest CTF maps get 23 minutes. __Other maps may get 15 at my discretion. • Submissions will be limited to 3 hours of testing.