Map Testing For November 1

Discussion in 'Server Events' started by Armadillo of Doom, Oct 18, 2008.

  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Edit 1: Seeing as I am quite late in setting up, I'll be exercising a few creative liberties. Namely, all maps up to my post on page 3 have been added. Normally it's first come first server, regardless. This time however, I have moved stovepipe and tributary to the back so that we can give the new maps a chance. This is my fault for not updating on time, and my apologies to the authors. Your map(s) were moved b/c they have had the most playtime over the last few weeks.

    1200-1600 at 72.233.93.233:27015 Just post your request here, at least 1 week in advance. Times are based on U.S. Central Standard. The Steam group automatically adjusts to your timezone, so be sure to check that if you are unsure. http://www.timetemperature.com/tzus/time_zone.shtml

    Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
    Map Time Author Download Discussion
    ctf_meleefort_b1 1200 taotd http://forums.tf2maps.net/downloads.php?do=file&id=721 http://forums.tf2maps.net/showthread.php?t=4083
    ctf_malice 1230 Bonafide http://forums.tf2maps.net/downloads.php?do=file&id=691 http://forums.tf2maps.net/showthread.php?t=3919
    pl_haywood_beta5 1300 Laz http://forums.tf2maps.net/downloads.php?do=file&id=730 http://forums.tf2maps.net/showthread.php?t=4116
    pl_halfacre_a3 1330 Youme http://youme.coltsplayground.net/pl_halfacre_a3.zip http://forums.tf2maps.net/showthread.php?t=3745
    cp_hillside_a1 1400 Zipok http://forums.tf2maps.net/downloads.php?do=file&id=735 http://forums.tf2maps.net/showthread.php?t=4134
    pl_silo_a3 1430 Altaco http://forums.tf2maps.net/downloads.php?do=file&id=733 http://forums.tf2maps.net/showthread.php?p=38689
    arena_mountain 1500 Pocok http://forums.tf2maps.net/downloads.php?do=file&id=760 http://forums.tf2maps.net/showthread.php?t=4191
    cp_vital_link_a2 1530 zpgrei http://forums.tf2maps.net/downloads.php?do=file&id=746 http://forums.tf2maps.net/showthread.php?p=39152
    1fort_a3 1600 Vicenti http://forums.tf2maps.net/downloads.php?do=file&id=606 http://forums.tf2maps.net/showthread.php?t=3525
    cp_tributary_a5 1630 ChronoTriggerFan http://tek-spec.net/tf/cp_tributary/cp_tributary_a5.zip http://forums.tf2maps.net/showthread.php?t=3668&highlight=tributary
    pl_stovepipe_a7 1700 Nineaxis http://forums.tf2maps.net/downloads.php?do=file&id=686 http://forums.tf2maps.net/showthread.php?t=3891


    Guidelines For Testing: Due to issues past and present, I am laying down a few rules. Map testing should be a fun experience to talk seriously w/ your fellow mappers and gamers. That said, please don't be discouraged or scared while reading the first and most important rule.

    1. Absolutely no bitching! The people who show up for testing do so because of their appreciation for custom TF2. Most of these individuals are also looking to get some feedback on their map. It is very much a group effort. When we first began the testing events, there was a lot of disrespect and jerkiness if things were not perfect. Example: It's one thing to say 'I think we need more than 5 peeps per team for this part of the map.' As opposed to 'How can I get good feedback like this? The admins/testers/whoever really need to pay more attention. Why bother like this?' Should I hear anything from the latter category, I won't think twice about banning your ass.

    2. In order for things to run smoothly, testing requests must be made 1 week prior. This seems pretty harsh I know, but there really is no better way. The big problem we always have is planning. Maps requested for testing will be added to the server as soon as possible. This has to be done manually by an admin b/c of the aforementioned abuse of the direct upload service. Though I have an idea to get around it, for now you'll just have to tough it out.

    3. You may not get sufficient testing on the day you request; don't freak out. Whether b/c of a low turnout or everyone gets tired after a couple hours. Simply post a request for the following week, saying only a couple peeps were available, or you only got like 5min. Such incidents will take priority during the next testing day. If there happen to be a dozen people looking for feedback that day, you'll have to be accommodating.

    4. When requesting your test, the download must be available. Asking for some testing time and submitting your map a day before the event kinda defeats the purpose. In regards to multiple maps per author; this will be allowed if time permits. Should the testing schedule be rather large on that day, you'll have to settle for just one map.

    5. Reread #1.
     
  2. The Asylum

    aa The Asylum

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    QUESTION 1: Melee-only maps. y/n?

    QUESTION 2: If y, would you prefer one with sv_cheats written into it, or do the weapon strip yourself?
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Melee maps are fine. Any maps submitted should have the gameplay fully functional. That means your weapon strip should automatically be a part of the map, not relying on an admin to do it.
     
  4. The Asylum

    aa The Asylum

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  5. Bonafide

    Bonafide L6: Sharp Member

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    Immortal is sourcetv running on the server? I wish it was because Ctf_malice apparently had almost 24 people on it and I was not able to make it. It would have been great for me to have seen the match. So even though to server was full I basically got no feedback. The UK (colt seavers) server that used to be used on Sundays testing has sourceTv and it helped me a great deal. I found a couple of errors that were not reported to me simply by watching people play the map.
     
    Last edited: Oct 18, 2008
  6. MrAlBobo

    MrAlBobo L13: Stunning Member

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    in theory source tv is always running...its whether it was recording or if anyone knows how to retrieve its recordings that is the question...

    and personally, i would not expect anything, the server has been having alot of issues and in my opinion needs to be wiped completely and reinstalled from the start...
    but then the question of who has time arises...
     
  7. Bonafide

    Bonafide L6: Sharp Member

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    AFAIK SourceTv sits in as another player and records the game (you need a 25 slot server). Games aren't recorded without it.
     
  8. Altaco

    Altaco L7: Fancy Member

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    I'd like to test pl_silo_a3. Just gimme a day to get it in a playable state and uploaded :3
     
    Last edited: Oct 22, 2008
  9. Bonafide

    Bonafide L6: Sharp Member

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    Last edited: Oct 20, 2008
  10. Altaco

    Altaco L7: Fancy Member

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  11. Zeewier

    Zeewier L9: Fashionable Member

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    I hope my first alpha will make 1 november
     
  12. Laz

    Laz L7: Fancy Member

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  13. YM

    aa YM LVL100 YM

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    Last edited: Oct 30, 2008
  14. Nineaxis

    aa Nineaxis Quack Doctor

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  15. Zipok

    Zipok L2: Junior Member

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    Last edited: Oct 22, 2008
  16. Altaco

    Altaco L7: Fancy Member

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  17. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Last edited: Oct 30, 2008
  18. Pocok

    Pocok L1: Registered

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  19. Pocok

    Pocok L1: Registered

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  20. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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