(Posted this on the official TF2 Forums already, but I was told to put it here too.) Ok, I'm not sure if anyone has suggested this, or even made this, already (I did browse the forums a bit), but here's my idea. I recently played a Payload version of Dustbowl and I found it very... interesting. Then I thought, what if my fav map, Gravelpit, was made into a Payload map? I'm no map maker, honestly, I have no idea how to make a tf2 map, but concidering the popularity of Payload type maps, and the fact that a Gravelpit version would be a refreshing and interesting change from the usual Goldrush or Backwater payload maps, someone should make this. Here's a suggestion of what it could look like http://i73.photobucket.com/albums/i2..._gravelpit.jpg I'm not sure where the starting point and cap point should be at A really, all of the choices are great. And now when I think of it, the alternate route to the last control point seems a lot more interesting, and the alternate cap point at C is just stupid, unless you remove the tower, and that would ruin the feel of the place. Feel free to post your comments, or tell me where to get a Payload version of Gravelpit if there already is one. Constructive criticism only please. And if any mapper takes on the task to create this, I would appreciate it if I got some credit for the idea and/or the "schematics" when he/she posts it somewhere. Thanks. P.S. Based on the feedback I got from the other thread, I think that the gates shouldn't be there at all. That would make the map much more non-linear (like normal cp_gravelpit) and a non-linear Payload map would be awesome. Another feedback suggestion I got was that "The C tower should be a spiral track leading to the top" and "And the spiral in the center should be made of glass, so you can see the bomb falling down. Also when it explodes, the tower collapses (you have 2 seconds to jump off) and blows up the RED spawn" (thanks to jerrsy, PeGrif and Darth Gman for those).