Map stuck in Full Bright

Discussion in 'Mapping Questions & Discussion' started by Doc Bananas, Aug 2, 2020 at 1:38 AM.

  1. Doc Bananas

    Doc Bananas L1: Registered

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    Hi folks. My map is stuck in full bright. I've given it a skybow and an enviroment light but nothing happens. Anyone know what to do?
     
  2. VasyaTheWizard

    VasyaTheWizard L3: Member

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    Check if you perhaps have mat_fullbright on?
     
  3. Doc Bananas

    Doc Bananas L1: Registered

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    How do I check that?
     
  4. Pinsplash

    Pinsplash bad bad bad

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  5. Soilbleed

    Soilbleed L2: Junior Member

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    I get this occasionally, and find building cubemaps / restarting TF2 tends to fix it:

    To build your cubemaps, open the console with TF2 open and fire in the following commands one after the after:

    -mat_specular 0
    -map <mapname>(Load your map)
    -buildcubemaps
    -mat_specular 1
    -disconnect
    -map <mapname>(Load a different level; clears texture cache)
    -map <mapname>(Load you map again)

    If its still in full bright after reloading your map, try restarting TF2 and loading the map again.
     
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  6. Werewolf

    Werewolf Probably not a real Werewolf

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    I like how no one has suggested checking is VRAD has run properly.

    Post your compile log please, ideally in [.spoiler] tags.
     
  7. Doc Bananas

    Doc Bananas L1: Registered

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    Where do I post the compile log?
     
  8. eighntes

    eighntes L1: Registered

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  9. Doc Bananas

    Doc Bananas L1: Registered

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    Thanks for all the help. I've managed to get it working.
     
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