Map stops responding on compile

Discussion in 'Mapping Questions & Discussion' started by Kamrat Otis, Aug 26, 2011.

  1. Kamrat Otis

    Kamrat Otis L1: Registered

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    I barely made any changes to the map. I added a flagpole (no animation, just some blocks put together to look like a flag), fixed a texture not working on the server (as in changed texture), put a block in front of a house and made several blocks func_detail so the compile would go slower. What I get though is a compile which stops responding and slows down the whole computer by a lot. Even when I turn Hammer off my computer lags like hell. What happened? :bored:
     
  2. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Do you have a large map and are running VIS? If yes, Vis is a memory hog and will take over your machine until it's done.
     
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  3. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Yeh Compile times are bitches, just wait it's still working.
     
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  4. RaVaGe

    aa RaVaGe

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    You made my day :'''D
     
  5. EArkham

    aa EArkham Necromancer

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    Try using this:

    http://developer.valvesoftware.com/wiki/Batch_Compile_Tool

    Compiles faster than Hammer, doesn't lock up your computer like Hammer does.

    But before you compile again, go to your visgroups and turn off everything except world geometry. Make sure you don't have any oddly shaped brushes, since even a couple of small ones will completely hose compile times.
     
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  6. Kamrat Otis

    Kamrat Otis L1: Registered

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    What's oddly shaped brushes?

    Also, the download site doesn't seem to work.
    http://qsextreme.com/vbct/
     
  7. EArkham

    aa EArkham Necromancer

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    That's surprising. Might be down temporarily. Check the steam forums thread and find out if he's moved the site or something. It's well worth the download.

    As for odd shaped brushes, I mean anything that has lots of angles. VIS is fine with a handful of angles, but things like cylinders and intersecting angles (like rooftops) give it fits.

    If you turn off visgroups on everything except world geometry, your map should look mostly square and featureless with few or no angled brushes.
     
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  8. Kamrat Otis

    Kamrat Otis L1: Registered

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    Do you know any sites that might have another download link?
     
  9. Psy

    aa Psy The Imp Queen

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    Here. I made a mirror.
     
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  10. Kamrat Otis

    Kamrat Otis L1: Registered

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    Thank you!
     
  11. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    If you hate that sort of compiles, the normal hammer is laggy as hell. You can always use the valve batch to see what is wrong. Hammer compile doesn't crash it just takes a long time.
     
  12. Jeremy

    Jeremy L11: Posh Member

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    Even if Hammer freezes up, I always assume it's compiling. It just takes up a lot of CPU.
     
  13. Moose

    Moose L6: Sharp Member

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    You should also remember to func_detail anything that doesn't need to be a world brush. That'll save a lot of time on compiles.