Map-side timer for jumping?

Discussion in 'Mapping Questions & Discussion' started by Afterglow375, Sep 16, 2013.

  1. Afterglow375

    Afterglow375 L1: Registered

    Positive Ratings:
    Hey all, I need some help putting in a map-side timer for speedrunning jump maps.

    If you're willing to help that'd be great, here's what big Drexen started:
    To start the timer use this command: ent_fire relay_GlobalSpeedRun_start trigger. Atm there's no way to stop it.

    The timer is not completely accurate I think, which is why I'm asking for help. It seems to hang up at like 2:10 and 3:10 for instance. It also seems to go quickly at every minute (e.g. when it hits 2:00 it jumps very quickly to 2:01). I'm not sure how this affects the timer since in the long run it's pretty accurate from what I could tell. It is possible that it's just a visual thing and if stopped at around 2:10 or every minute it would actually stop at the right moment. It also doesn't keep track of a 100th of a second which is what I think would be ideal (and go into the 10 minute+ range for that matter, though I think that's a trivial addition).

    There's also the kz timer, which works well but is made for cs 1.6, and which uses .rmfs and shit. It's also a lot more complicated in that it has like 100 more entities than drexens. Can look at it for a reference.

    Obviously these types of timers only work with a single person, so I'm targeting it for offline use. Any help would be appreciated.
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Could you not just use a team_round_timer? I am without Hammer for another few days so I can't look at what you have right now.