Map Problem

Discussion in 'Mapping Questions & Discussion' started by Cynder loves Portal, Jan 29, 2019.

  1. Cynder loves Portal

    Cynder loves Portal L7: Fancy Member

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    When I compile my lastest version of Tyro_station, the map compiles with no errors but when i load it in SFM, SFM crashes with no message. What The ****?

    My last compile result was:

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 233/1024 11184/49152 (22.8%)
    brushes 1352/8192 16224/98304 (16.5%)
    brushsides 12834/65536 102672/524288 (19.6%)
    planes 14536/65536 290720/1310720 (22.2%)
    vertexes 20858/65536 250296/786432 (31.8%)
    nodes 9283/65536 297056/2097152 (14.2%)
    texinfos 2110/12288 151920/884736 (17.2%)
    texdata 184/2048 5888/65536 ( 9.0%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 13409/65536 750904/3670016 (20.5%)
    hdr faces 13409/65536 750904/3670016 (20.5%)
    origfaces 5627/65536 315112/3670016 ( 8.6%)
    leaves 9517/65536 304544/2097152 (14.5%)
    leaffaces 15027/65536 30054/131072 (22.9%)
    leafbrushes 6729/65536 13458/131072 (10.3%)
    areas 7/256 56/2048 ( 2.7%)
    surfedges 85751/512000 343004/2048000 (16.7%)
    edges 46246/256000 184984/1024000 (18.1%)
    LDR worldlights 140/8192 12320/720896 ( 1.7%)
    HDR worldlights 140/8192 12320/720896 ( 1.7%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 1150/32768 11500/327680 ( 3.5%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 16593/65536 33186/131072 (25.3%)
    cubemapsamples 2/1024 32/16384 ( 0.2%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 9376032/0 ( 0.0%)
    HDR lightdata [variable] 9376032/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 423109/393216 (107.6%) VERY FULL!
    LDR ambient table 9517/65536 38068/262144 (14.5%)
    HDR ambient table 9517/65536 38068/262144 (14.5%)
    LDR leaf ambient 34842/65536 975576/1835008 (53.2%)
    HDR leaf ambient 34842/65536 975576/1835008 (53.2%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/18096 ( 0.0%)
    pakfile [variable] 2258840/0 ( 0.0%)
    physics [variable] 583832/4194304 (13.9%)
    physics terrain [variable] 2/1048576 ( 0.0%)



    I have been removing not needed entities. I was down to entdata (98.2%) but it still crashed SFM.

    I use "compile Pal V2.5"

    I think it could be the textures, the map layout or the compiling tools being a pain in the flank.... What do you guys think?
     
    Last edited: Jan 29, 2019
  2. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Try compiling with SFM's hammer.
     
    • Agree Agree x 2
  3. Cynder loves Portal

    Cynder loves Portal L7: Fancy Member

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    I'll try that next. Thx.

    Also what is the average compile time for a map this size and how does "Area Portals" work. I looked at the valve wiki and it confuses me...
     
  4. nesman

    aa nesman oh god how did this get here

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  5. ics

    aa ics http://ics-base.net

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    Entdata is just a number, it can go over 100% and not be an issue.
     
    • Thanks Thanks x 1