When I compile my lastest version of Tyro_station, the map compiles with no errors but when i load it in SFM, SFM crashes with no message. What The ****? My last compile result was: Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 233/1024 11184/49152 (22.8%) brushes 1352/8192 16224/98304 (16.5%) brushsides 12834/65536 102672/524288 (19.6%) planes 14536/65536 290720/1310720 (22.2%) vertexes 20858/65536 250296/786432 (31.8%) nodes 9283/65536 297056/2097152 (14.2%) texinfos 2110/12288 151920/884736 (17.2%) texdata 184/2048 5888/65536 ( 9.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 13409/65536 750904/3670016 (20.5%) hdr faces 13409/65536 750904/3670016 (20.5%) origfaces 5627/65536 315112/3670016 ( 8.6%) leaves 9517/65536 304544/2097152 (14.5%) leaffaces 15027/65536 30054/131072 (22.9%) leafbrushes 6729/65536 13458/131072 (10.3%) areas 7/256 56/2048 ( 2.7%) surfedges 85751/512000 343004/2048000 (16.7%) edges 46246/256000 184984/1024000 (18.1%) LDR worldlights 140/8192 12320/720896 ( 1.7%) HDR worldlights 140/8192 12320/720896 ( 1.7%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1150/32768 11500/327680 ( 3.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16593/65536 33186/131072 (25.3%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 9376032/0 ( 0.0%) HDR lightdata [variable] 9376032/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 423109/393216 (107.6%) VERY FULL! LDR ambient table 9517/65536 38068/262144 (14.5%) HDR ambient table 9517/65536 38068/262144 (14.5%) LDR leaf ambient 34842/65536 975576/1835008 (53.2%) HDR leaf ambient 34842/65536 975576/1835008 (53.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/18096 ( 0.0%) pakfile [variable] 2258840/0 ( 0.0%) physics [variable] 583832/4194304 (13.9%) physics terrain [variable] 2/1048576 ( 0.0%) I have been removing not needed entities. I was down to entdata (98.2%) but it still crashed SFM. I use "compile Pal V2.5" I think it could be the textures, the map layout or the compiling tools being a pain in the flank.... What do you guys think?
I'll try that next. Thx. Also what is the average compile time for a map this size and how does "Area Portals" work. I looked at the valve wiki and it confuses me...