Map Objective txt - add it with pakrat?

Discussion in 'Mapping Questions & Discussion' started by Open Blade, Aug 7, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    I saw the tut here on how to make that custom objective which was easy and I put in my maps folder and I see it fine when map loads. But when I pak up my map with pakrat and use auto, it finds all my custom textures and signs but I don't see any txt file in there. Do I add it manually or what? How do people get your txt file?
     
  2. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Yes, you have to add it manually.

    Pakrat's "scan" feature is flawed by that it can only find ites directly referenced in the BSP. mapname.txt, , the menu photos, and model textures are not added when you scan either.
     
  3. YM

    aa YM LVL100 YM

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    I thought mapname.txt was seen by the autoscan? It always is for me, I find menu photos, prop reskins and custom prop skins arent found though
     
  4. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Its not referenced in the BSP, so it shouldn't...
     
  5. YM

    aa YM LVL100 YM

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    I just ran pakrat on pl_hoodoo_pretty_stage_3.bsp to test this out, the bottom three files in the list it added using just the auto button are:

    pl_hoodoo_pretty_stage_3.ain
    pl_hoodoo_pretty_stage_3.cache
    pl_hoodoo_pretty_stage_3.txt

    in maps/graphs, maps/soundcache and maps respectively.