Map not showing changes after its saved?

Discussion in 'Mapping Questions & Discussion' started by Crystalflame, Apr 26, 2019.

  1. Crystalflame

    Crystalflame L1: Registered

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    When I edit my map in Hammer, save it, then test it, it shows an old version and its not adding any of the changes I've made. I've restarted by computer and Hammer. Nothing worked. Help?
     
  2. Khuntza

    aa Khuntza

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    Your compile is failing but as you have an old version in your maps folder it loads that..

    Check your compile log for the reason vbsp is failing.

    You can post the log here if you need further help :)
     
  3. Crystalflame

    Crystalflame L1: Registered

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    What should I be looking for in the compiler? I've looked it over but I'm not too sure what to find.

    EDIT:
    Here is the log:

    ** Executing...
    ** Command: "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\tf" -fast "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_noname"

    Valve Software - vvis.exe (Aug 2 2018)
    fastvis = true
    4 threads
    reading d:\steamlibraryforddrive\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_noname.bsp
    reading d:\steamlibraryforddrive\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_noname.prt
    LoadPortals: couldn't read d:\steamlibraryforddrive\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_noname.prt


    ** Executing...
    ** Command: "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\tf" -noextra "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_noname"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading d:\steamlibraryforddrive\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_noname.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.03 seconds)
    678 faces
    106466 square feet [15331174.00 square inches]
    2 Displacements
    898 Square Feet [129440.80 Square Inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 6/1024 288/49152 ( 0.6%)
    brushes 87/8192 1044/98304 ( 1.1%)
    brushsides 741/65536 5928/524288 ( 1.1%)
    planes 586/65536 11720/1310720 ( 0.9%)
    vertexes 977/65536 11724/786432 ( 1.5%)
    nodes 335/65536 10720/2097152 ( 0.5%)
    texinfos 173/12288 12456/884736 ( 1.4%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 2/0 352/0 ( 0.0%)
    disp_verts 162/0 3240/0 ( 0.0%)
    disp_tris 256/0 512/0 ( 0.0%)
    disp_lmsamples 2448/0 2448/0 ( 0.0%)
    faces 678/65536 37968/3670016 ( 1.0%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 450/65536 25200/3670016 ( 0.7%)
    leaves 342/65536 10944/2097152 ( 0.5%)
    leaffaces 842/65536 1684/131072 ( 1.3%)
    leafbrushes 154/65536 308/131072 ( 0.2%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 5201/512000 20804/2048000 ( 1.0%)
    edges 2956/256000 11824/1024000 ( 1.2%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 37/32768 370/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 558/65536 1116/131072 ( 0.9%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 364180/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 6337/393216 ( 1.6%)
    LDR ambient table 342/65536 1368/262144 ( 0.5%)
    HDR ambient table 342/65536 1368/262144 ( 0.5%)
    LDR leaf ambient 235/65536 6580/1835008 ( 0.4%)
    HDR leaf ambient 342/65536 9576/1835008 ( 0.5%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/288 ( 0.3%)
    pakfile [variable] 552/0 ( 0.0%)
    physics [variable] 42442/4194304 ( 1.0%)
    physics terrain [variable] 598/1048576 ( 0.1%)

    Level flags = 0

    Total triangle count: 1891
    Writing d:\steamlibraryforddrive\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_noname.bsp
    0 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_noname.bsp" "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\tf\maps\koth_noname.bsp"


    ** Executing...
    ** Command: "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "D:\SteamLibraryForDDrive\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w 1920 -h 1080 -novid +map "koth_noname" -steam
     
  4. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

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    335
    I'd recommend pasting your compile log into This website to help you find the issue
     
  5. Crystalflame

    Crystalflame L1: Registered

    Messages:
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    Got my map fixed. It was a displacement I accidentally stretched.
     
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