Hey all!
Ive been looking in so many forums to fix this, but with no fix.
Basically, my map compiles but does not save the changes I made. It just uses the older version of the map.
any Help would be hugely appreciated!
Ive been looking in so many forums to fix this, but with no fix.
Basically, my map compiles but does not save the changes I made. It just uses the older version of the map.
PHP:
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Cam\Documents\bigboy.vmf"
Valve Software - vbsp.exe (Jul 30 2014)
4 threads
materialPath: C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Cam\Documents\bigboy.vmf
Patching WVT material: maps/bigboy/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/bigboy/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/bigboy/koth_viaduct_event/blendgrasstodirt_viaduct001_wvt_patch
Patching WVT material: maps/bigboy/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Cam\Documents\bigboy"
Valve Software - vvis.exe (Jul 30 2014)
4 threads
reading c:\users\cam\documents\bigboy.bsp
reading c:\users\cam\documents\bigboy.prt
LoadPortals: couldn't read c:\users\cam\documents\bigboy.prt
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Cam\Documents\bigboy"
Valve Software - vrad.exe SSE (Jul 30 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\cam\documents\bigboy.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.24 seconds)
3962 faces
9 degenerate faces
1864928 square feet [268549760.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0318 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 754/8192 9048/98304 ( 9.2%)
brushsides 7538/65536 60304/524288 (11.5%)
planes 8998/65536 179960/1310720 (13.7%)
vertexes 6858/65536 82296/786432 (10.5%)
nodes 2275/65536 72800/2097152 ( 3.5%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3962/65536 221872/3670016 ( 6.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1943/65536 108808/3670016 ( 3.0%)
leaves 2278/65536 72896/2097152 ( 3.5%)
leaffaces 4765/65536 9530/131072 ( 7.3%)
leafbrushes 3005/65536 6010/131072 ( 4.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27736/512000 110944/2048000 ( 5.4%)
edges 15790/256000 63160/1024000 ( 6.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 399/32768 3990/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6549/65536 13098/131072 (10.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1247532/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 4088/393216 ( 1.0%)
LDR ambient table 2278/65536 9112/262144 ( 3.5%)
HDR ambient table 2278/65536 9112/262144 ( 3.5%)
LDR leaf ambient 980/65536 27440/1835008 ( 1.5%)
HDR leaf ambient 2278/65536 63784/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9302 ( 0.0%)
pakfile [variable] 214549/0 ( 0.0%)
physics [variable] 285406/4194304 ( 6.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11720
Writing c:\users\cam\documents\bigboy.bsp
18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Cam\Documents\bigboy.bsp" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\bigboy.bsp"
any Help would be hugely appreciated!