Map not being updated in game after compile

Discussion in 'Mapping Questions & Discussion' started by Retarded Mouse, Aug 8, 2017.

  1. Retarded Mouse

    Retarded Mouse L1: Registered

    Messages:
    18
    Positive Ratings:
    1
    In hammer the map saves the most recently edited version of the map. But when I compile and load it in game it uses the version of the map that I first compiled. I've been trying to test out the map for over an hour and I can't get it to load the most recent version.

    LOG:

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\map.vmf"

    Valve Software - vbsp.exe (Jun 14 2017)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\map.vmf
    Patching WVT material: maps/map/dev/dev_blendmeasure2_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-848.000000, 1024.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-849.287048, 922.551514, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-900.863281, 849.285034, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 864.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (900.871216, -849.284973, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, -864.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (848.000000, -1024.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (849.287109, -1016.000000, 328.642029))
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-921.957031, 848.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 849.285034, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-848.000000, 1024.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-849.287048, 922.551514, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (923.243225, -849.284973, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, -896.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (849.287109, -1024.000000, 328.642029))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, -1024.000000, 328.642029))
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    HashVec: point outside valid range

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\map"

    Valve Software - vvis.exe (Jun 14 2017)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\map.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\map.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\map.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\map"

    Valve Software - vrad.exe SSE (Jun 14 2017)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\map.bsp
    Setting up ray-trace acceleration structure... Done (0.02 seconds)
    404 faces
    1154085 square feet [166188256.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    404 patches before subdivision
    8478 patches after subdivision
    sun extent from map=0.087156
    2 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
    transfers 395850, max 248
    transfer lists: 3.0 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(64096, 28086, 22999)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(5560, 1502, 1019)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(662, 93, 56)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(79, 6, 4)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #5 added RGB(10, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(1, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 36/8192 432/98304 ( 0.4%)
    brushsides 260/65536 2080/524288 ( 0.4%)
    planes 262/65536 5240/1310720 ( 0.4%)
    vertexes 642/65536 7704/786432 ( 1.0%)
    nodes 383/65536 12256/2097152 ( 0.6%)
    texinfos 38/12288 2736/884736 ( 0.3%)
    texdata 5/2048 160/65536 ( 0.2%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 404/65536 22624/3670016 ( 0.6%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 105/65536 5880/3670016 ( 0.2%)
    leaves 385/65536 12320/2097152 ( 0.6%)
    leaffaces 452/65536 904/131072 ( 0.7%)
    leafbrushes 238/65536 476/131072 ( 0.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 2334/512000 9336/2048000 ( 0.5%)
    edges 1253/256000 5012/1024000 ( 0.5%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 42/32768 420/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 594/65536 1188/131072 ( 0.9%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 191796/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 6211/16777216 ( 0.0%)
    entdata [variable] 2666/393216 ( 0.7%)
    LDR ambient table 385/65536 1540/262144 ( 0.6%)
    HDR ambient table 385/65536 1540/262144 ( 0.6%)
    LDR leaf ambient 1433/65536 40124/1835008 ( 2.2%)
    HDR leaf ambient 385/65536 10780/1835008 ( 0.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/292 ( 0.3%)
    pakfile [variable] 373/0 ( 0.0%)
    physics [variable] 11912/4194304 ( 0.3%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1086
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\map.bsp
    3 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\map.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\map.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "map" -steam
     
  2. RodionJenga

    RodionJenga L5: Dapper Member

    Messages:
    236
    Positive Ratings:
    243
    That means your compile failed! Probably due to the multiple "WARNING: BSP node with unbounded volume" errors, but paste it in interlopers.net/errors for more information
     
  3. ics

    aa ics http://ics-base.net

    Messages:
    739
    Positive Ratings:
    447
    Those no brush errors tell me you have some sort of invalid shape brush in the map. Press alt+p for errors and check those cordinates. You can select from menus "go to cordinates" and paste the cords there.
     
  4. Retarded Mouse

    Retarded Mouse L1: Registered

    Messages:
    18
    Positive Ratings:
    1
    I've fixed it.