Map music through speakers

Discussion in 'Mapping Questions & Discussion' started by Rikaelus, Jan 26, 2011.

  1. Rikaelus

    Rikaelus L1: Registered

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    Hey all.
    I've been playing around with this for a day now so am thinking it might not be possible, but thought I'd throw it out in case there's something I've missed.

    I'm making a server-specific map for my clan and I want it to include some ambient music from our resident DJ. I know I can have the music play map-wide through an ambient_generic but... that's kind of boring. The effect of having the sound come through speakers is pretty awesome and I'd really like to find a way to do that.

    I've jumped between using soundscapes and ambient_generic a few times and neither really accomplish the task. Being able to designate multiple SourceEntityNames on an ambient_generic would in conceptually work, but it doesn't seem to technically work.

    The closest I can come is to have an ambient_generic per speaker, playing the same file, but then they fall out of sync as they pause when you walk too far from them.

    Anyway... just checking to see if anyone knows any tricks to accomplish this. The only "would-be-nices" would be to be able to use MP3, due to the significantly smaller size. I can handle replaying/playlist through logic entities easily enough. Being able to control the volume with the game's music volume setting would be a plus, but no biggy.

    Thanks in advance for any pointers...
     
  2. PoisonHeadcrab

    PoisonHeadcrab L1: Registered

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    I would really want to know this aswell, since I'd like to implement a music feature in one of my maps too. :>