Map Idea(s)

Discussion in 'Mapping Questions & Discussion' started by lillbrorsan, Jun 8, 2009.

  1. lillbrorsan

    lillbrorsan L2: Junior Member

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    Hey everyone!
    Haven't been here for a while and the last time i browsed these forums i made some models if my memory doesn't fail me :D

    Anyway, i have been pondering about an idea for a TF2 map (CP or PL).
    What i want to do is to make a map that has yet to be made, i want to use a theme that have not been used and can allow me to make my own custom textures and models.

    So far i was thinking about a map with ice and snow, however there is a good one named cp_Glacier by Acegikmo.

    The only idea i have at the moment would be a Forest setting, however i can see some problems with it, also its not really a theme that is special to be honest.

    What ideas do you have that might fit what i am looking for?

    Thanks for your ideas :D
     
  2. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    You could try working with a space-y theme? I'd love to play a map on venus or something...
    (it'd be lolable with low grav :p)
     
  3. eerieone

    aa eerieone

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    the engineer invents a shrinking ray, the teams board a minisubmarine, shrink and get infused into a human body and fight in the intestants :p
     
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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    ^GIMMICK^

    lol.

    I started a thread quite awhile back about enviroments, added a bunch of pics and links and tried to encourage others to do the same so we could share ideas/bring new ideas to the table.
    No responses that I recall.

    EDIT--
    Ah, looks like spike added a suggestion:
    http://forums.tf2maps.net/showthread.php?t=5305
    --

    Gonna be hard to do anything completely unique. A space setting has been done but it's deffinately not overdone. Would be a good map to make to make a new object pack for. and still be able to use some standard resources at the same time.

    A little outside the main TF2 style so whether or not people will like it...

    A forest could be cool but you have to do it right. Trees inside gameplay area tend to be a bad idea. 1- you use alot so it can effect framerate, 2- the collision models (maybe solved with new trees), 3- too many trees to run around could be confusing and hectic.
    Would be best to have stands of trees here and there. So you are playing in open areas and paths between trees.
     
    Last edited: Jun 8, 2009
  5. Kronixx

    Kronixx L5: Dapper Member

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    Just listing some crazy ideas:

    -Tree fort
    -Casino
    -Alice in Wonderland
    -Underwater (think Bioshock or CP_Aqua)
    -another planet (IE, furnace (youme's furnace that looks like mars), Zig i think it's called with all the crystals)
    -DEATHSTAR!
    -some city/planet in star wars
    -Tristram remake (yes tristram from diablo)
    -Cityscape from just about any final fantasy game
    -Chuck norris' house (where med cabinets are every 3 feet so no one ever dies, cause chuck norris will never die)

    That's just to name a few :D
     
  6. lillbrorsan

    lillbrorsan L2: Junior Member

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    Plenty of ideas :D
    I forgot to mention another one i had, it would be a CP map playing out on a cargoship, like the one in CoD4 (Water Works).
     
  7. Sgt Frag

    Sgt Frag L14: Epic Member

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    I had an idea that I will probably never get to. But with some props already made if they can be obtained it could be cool.

    I was thinking an arena with 5 stages. Could work as CP somehow possibly.

    Battleship :)

    Like 5 ships in the ocean, unreachable from each other (thus 5 stage arena). Battle ship, destroyer, ...
     
  8. Icarus

    aa Icarus

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    ^easily done.

    Just make respawn times 99999 seconds :)
     
  9. ParanoidDrone

    ParanoidDrone L3: Member

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    How about something where the majority of the scenery is dynamic and hazardous? I'm thinking something like Tick Tock Clock from Super Mario 64 atm, but anything mechanical could do, I guess.
     
  10. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Dying to the environment more than to the enemy doesn't sound too fun to me.
    That's one of the complaints I had about HL1... :D
     
  11. ParanoidDrone

    ParanoidDrone L3: Member

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    Okay, maybe not hazardous, but definitely in motion. :p
     
  12. Tom Foolery

    Tom Foolery L1: Registered

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    I had an idea in my geography class a month or so ago for a map in a dock setting that had either it's final cp or center cp on a cargo ship. You could use the containers found in Granary's mid-cp ad make the ship by hand. Example Similarity?
     
  13. Kronixx

    Kronixx L5: Dapper Member

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    that's basically describing my map i made a while ago, PL_Oversea, seen Here

    it was a brief project, and still in alpha 1 stage. Only reason it's fully textured and propped was it was due for a school project and it had to be complete and playable. I never had time to implement a cargo ship, but that was my original concept was to have a cargo ship out in the water to blow up with a bomb dropped off the docks
     
  14. Killobot

    Killobot L1: Registered

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    graveyard (mausoleums, broken headstones, hills, maybe toss in some trees and a parking lot)

    example1: http://pinker.wjh.harvard.edu/photos/new_zealand_II/images/Te Waimate Mission graveyard.jpg

    example2: http://www.charlestonphotographs.com/images/graveyard.jpg


    One of those highway exchange points where 2 or more highways, freeways, and/or interstates all converge and there are multiple on ramps and off ramps leading to and from them all.

    example1: http://www.funnyphotos.net.au/userimages/user756_1153716786.jpg

    example2: http://www.indyrebaterealestate.com/blog/uploads/Highway Interchange.jpg
     
  15. Kronixx

    Kronixx L5: Dapper Member

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    that's called an interchange
     
  16. Pyroguy

    Pyroguy L1: Registered

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    Volcanic island. Go.
     
  17. Kronixx

    Kronixx L5: Dapper Member

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    volcano is being done, i think its Thermal or something
     
  18. Eena

    Eena L1: Registered

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    With the 'forest' theme...
    Hmm... Maybe, like... Ruins?
    A little bit of the 'Lost Woods' mood lighting? (Lost Woods like from Zelda Ocarina of Time.)

    Trees wouldn't have to be too hectic, but you could still get that 'mossy forest' effect.
    I would definitely play that map.
     
  19. lillbrorsan

    lillbrorsan L2: Junior Member

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    The question is if the Lost Woods could fit TF2 Gameplay with "some" changes, the Theme certainly is cool.
     
  20. Sharc

    Sharc L1: Registered

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    Perhaps a swamp theme?