Last night for whatever reason this map idea conceptually popped into my head. A payload race based on a screw path like you see on a barber pole. Like this one. Simple premise. Many possibilities. But... The image I gave has two paths spiraling around one column. Those paths don't crossover on a pole. In a map the "pole" can be hollow (say, an office tower under construction) to allow crossfighting. First question - how often should this happen? Next question - I gather the cart rolls backwards automatically when not pushed. So level spots for "breathers" may be necessary. How often. Another concern. Since the path spirals it can be very long on a relatively small map. How long is too long? One pole or two? If two poles how close? How many floors does a scout lose if he jumps from one to the other? Spawnpoints. I'm inclined towards two towers so that the spawn points can be at the top of each tower. The very first map I ever built was a two tower control point map. I gave up on it because in testing the vertical space could be covered via falling too quickly. However, a payload race may not have this problem since the movement rate of the cart is a restraining factor. The last reason I bring this up here is this is such a dirt simple premise I'm guessing it's been done before. If so I'd like to see what others have done with the premise. Thanks for reading.