Model Map Holder - Customizable !

Discussion in 'Models & Textures' started by Acumen, Oct 17, 2009.

  1. Acumen

    aa Acumen Annoyer

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    k, since i my gf is babysitting today i finished another "old" model i did in the very beginning of my tf2-history ^^
    i call it map holder since i don't know the correct english term :D
    my idea is to get this model out in a customizable state, that means the model has 2 materials, one for the holder and one for the map, so people can customize it according to their map overviews (or whatever they want to put on there). my first thought today was that it might be cool to have these overviews overlayed on it - maybe as a gimmick ?
    so i just took the freedom to use Icarus vector overview as an example, since it was the first one i found. i hope it's alright with you (?) - if not i'll remove it in a second !
    Let me know, what you guys think of that idea !

    [​IMG]
     
  2. The Political Gamer

    aa The Political Gamer

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    Holy crap this is great! /me wants download!
     
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  3. Nutomic

    Nutomic L11: Posh Member

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    Its really a good idea, but in my opinion, this should be in the spawn room, only it looks a bit too big for that.

    You gave me the perfect way how to improve my map so that everyone knows where to go :)

    /me wants a thanks button for models...

    €: Only thing im missing is the download button, and, could you probably make it more spytech-like?
     
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    Last edited: Oct 17, 2009
  4. Rexy

    aa Rexy The Kwisatz Haderach

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    That's great!

    My suggestion: make two models of the thing, one with and one without the legs, that way people can choose to stand it or hang it. Great thinking and work there!

    EDIT:

    Also, Red and Blu skins!
     
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    Last edited: Oct 17, 2009
  5. Icarus

    aa Icarus

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    Fantastic!

    Can we see it in relation with other models so we can see how big it is?
     
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  6. Nutomic

    Nutomic L11: Posh Member

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    I think just a player model would be perfect for comparison ;)
     
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  7. Rexy

    aa Rexy The Kwisatz Haderach

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    or Units #.
     
  8. Acumen

    aa Acumen Annoyer

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    thanks for the first feedback, guys !

    Rexy, how do you mean the "hanging" part ? just delete the lower half of the feet ? or the entire leg and only keep the map part ?
    argh, red and blue - i didn't think about that one or else i would have made it green board instead :D

    here's comparison shot - at first i had the model as big as the world-map but that thing is huuuuge - so do you think it still needs to get smaller ? it's 194 units atm

    [​IMG]
     
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    Last edited: Oct 17, 2009
  9. Rexy

    aa Rexy The Kwisatz Haderach

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    Cut it right:

    [​IMG]

    There.

    So people can either hang it or use the legs to stand it!
     
  10. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Could you make versions with and without the legs?

    Edit: that's what I get for replying to a thread without refreshing it. *selfpalm*
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I'd say just make the legs and frame two separate models. That way the legs can either be stood on, flipped over to the top to mount it on the ceiling, or left off to have it mounted another way.
     
  12. Icarus

    aa Icarus

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    If everybody is going to use this model, wouldn't the skin materials be mixed up between maps?
     
  13. Rexy

    aa Rexy The Kwisatz Haderach

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    They shouldn't. Not if they're packed, right?

    And on a side note, if you're going to use this model...it would be a good idea to compile with [ame="http://forums.tf2maps.net/showthread.php?t=2994"]this.[/ame]
     
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  14. Westerhound

    Westerhound L5: Dapper Member

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    Awesome, now all I need to do is the map...
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yeah. It's completely custom so any map that uses it should have it's own skin that will override any previously cached skin.
     
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  16. YM

    aa YM LVL100 YM

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    Just dont include it in any officialized maps if valve buys stuff from you, you'll get screwed over by billions of custom maps using the same prop with different skins!!
     
  17. Westerhound

    Westerhound L5: Dapper Member

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    But wouldnt that still need a new texture file at every map, which still overwrites the previous one (assumin multiple maps dont use same map)
     
  18. lana

    aa lana Currently On: ?????

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    This. Also, keep it at the same size, but make a smaller version as well.
     
  19. YM

    aa YM LVL100 YM

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    no, but it would mean that if a custom was played, THEN the officialised one, the officialised one would show the custom's map. So if it ever happens, if this is made official it either needs a new skin or it needs EVERY custom map using it to remove it from them, which of course you can't do retrospectively.
     
  20. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    The map part should be completely removed from the model, and people can make the map with a brush.