Map Gamemode Help

Discussion in 'Mapping Questions & Discussion' started by BigBros, Aug 22, 2014.

  1. BigBros

    BigBros L3: Member

    Messages:
    147
    Positive Ratings:
    31
    Hi Guys!

    This is my first post on TF2Maps, so please dont hate :thumbup1:.

    So today I had a great idea for a map, called ??_Australium_Mine. The only problem is, i cant decide what gamemode. The map would consist of an above ground area, and then a series of caves and caverns below, opened up with holes to the surface for the demos and sollys. But I can decide what gamemode it should be...

    I have narrowed it down to:
    CP_Australium_Mine (Red Mining base -> Cave point -> Massive cavern point <- Cave point <- Blue Mining base)

    pl_australium_mine (Push the cart from the surface down to the cavern and blow up the mine... Single, double or triple stage map)

    kotf_australium_mine (Australium mine cavern point, everyone starts on the surface and works their way down)

    Now just to make this clear, I have thought about the balancing of this map quite a bit. Mostly it would be composed of bigger caves and caverns, rather than small tunnels. There would also be many opportunities for rocket and sticky jumpers.

    Can you please just let me know what you think would be the best?
     
  2. Solar's Wrath

    Solar's Wrath L1: Registered

    Messages:
    28
    Positive Ratings:
    0
    Since its seem like it goes from a point to another, like a line and from under the ground to high up, I suggest a Play load.

    Play load is always fun anyway ^^
     
  3. BigBros

    BigBros L3: Member

    Messages:
    147
    Positive Ratings:
    31
    Yeah thanks :D I was thinking payload originally, and also for anyone who was worried, my cave like structure is a bit more like the underground bits of upward between cap 1-2 or 2-3
     
  4. Solar's Wrath

    Solar's Wrath L1: Registered

    Messages:
    28
    Positive Ratings:
    0
    Ooooh!! I can tell you it will look great!
     
  5. BigBros

    BigBros L3: Member

    Messages:
    147
    Positive Ratings:
    31
    Another question while I'm here - How would I make a 3 part Payload map so that it transitions???
     
  6. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    make all of them

    start with koth if you're new to mapping
     
  7. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,479
    Positive Ratings:
    1,368
  8. RubbishyUser

    RubbishyUser L7: Fancy Member

    Messages:
    414
    Positive Ratings:
    242
    I vote 5cp. It's easier to make, and I've yet to see a 5cp map with a cave middle.

    On an unrelated note, Dr. Element you have the worst Blog Entries I have ever seen.
     
  9. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    This map sounds interesting. Given that I imagine it could become a bit spammy in the caves if the action were focused on a centre point or a payload cart (depending on the size of the caves of course), I suggest 5CP. Because there are five control points, you would probably have to build each team's base further away, meaning there would be more distance to travel to the centre point, so it should be less busy. After capturing, the attacking team would need to travel through the caves to get to the 4th point, so your design would not be underappreciated. That could make for some interesting teleporter defence strategy, given the aid pyros and spies could receive in a slightly complex tunnel system.

    For the leg between the 4th and 5th points, you could resort to normal above-ground areas, so you would have a variety of architecture.
     
  10. BigBros

    BigBros L3: Member

    Messages:
    147
    Positive Ratings:
    31
    Thanks for your help guys! I have decided to make both a cp and a pl map, but first I am just making the frame of it. I think it should bring out some different gameplay that many people would have never experienced. Will let you guys know when it goes into Beta.