Map Error

Discussion in 'Mapping Questions & Discussion' started by fredmg77, Mar 24, 2013.

  1. fredmg77

    fredmg77 L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    I am trying to edit the koth_king map, but whenever I attempt to compile I get this error:
    brush 13666: num_entities == max_map_entities side 4 texture: tools/toolsnodraw

    I know it means I have too many entities, but how can I compile the map despite this?

    I used interlopers compile log and got this:

    Code:
    Brush [brush-id]: num_entities == MAX_MAP_ENTITIES Side [brushside-id] Texture: [texture]
    
    Description:
    You have too many entities ( >4096). This excludes func_details, prop_details, and prop_statics (and info_overlays?).
    
    Solution:
    Remove entities or split the map in two. 4096 is a lot, even getting near this number earns you the Nobel prize.
     
  2. Crash

    aa Crash func_nerd

    Messages:
    3,163
    Positive Ratings:
    4,804
    Could we get your whole log, too? It might help figure out what is going on.

    I don't think you're going to be able to get around it though. You'll have to figure out what the problem is or what you can eliminate.
     
  3. fredmg77

    fredmg77 L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    I don't have a full compile log atm, but that is basically all it said after trying to open up the .bsp, which it then said it failed to.
     
  4. ics

    aa ics http://ics-base.net

    Messages:
    682
    Positive Ratings:
    416
    Either you have too many entities or some brush like 13666 is malformed and causes that error somehow.
     
  5. fredmg77

    fredmg77 L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    I know the issue, I just want a way around it. I have too many entities, how do I split my map into two like it says, to compile?
     
  6. Crash

    aa Crash func_nerd

    Messages:
    3,163
    Positive Ratings:
    4,804
    That's referencing single player games where you can divide up a level like that.

    You can't get around it, it's a hard limit. If you could get around it it would cause problems.

    I'm just wondering how you are hitting this limit.
     
  7. fredmg77

    fredmg77 L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    The map koth_king was what I was trying to edit.

    There has to be a way to compile it since it was compiled already.
     
  8. PoignardAzur

    PoignardAzur L2: Junior Member

    Messages:
    92
    Positive Ratings:
    7
    I think that Valve adds kind of protection to make sure people won't decompile -> edit -> recompile their entire maps, but I'm not sure.
     
  9. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,131
    go get your well earned Nobel prize, all problems solved
     
  10. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Valve doesn't do that; there are plenty of altered versions of maps ingame. That plus it wasn't Valve who made King, it was 3Dnj :p We can't do much without a full compile log; instead of compiling again you can check your compile log...log, the file that stores all previous compile logs of the map. I forget where that file is though.