map crashing when loading

Discussion in 'Mapping Questions & Discussion' started by snorrow, Aug 7, 2014.

  1. snorrow

    snorrow L1: Registered

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    so i had some prop not in map errors, so i just removed all the props it said that were'nt in the map, and now when i load the map in tf2 it crashes :S
    heres the compiler log:
    http://pastebin.com/5mAsgAmw

    help x(
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    Paste your compile log in to here. It will tell you what's wrong.
     
  3. DannyRand

    DannyRand L2: Junior Member

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    **** leaked ****
    Entity info_player_teamspawn (-4352.00 -48.00 80.00) leaked!

    You have a leak. Load the default pointfile and it will show you where.
    Also get in the habit of using the interlopers error tool when you have problems. It's a very good resource and will help you figure out most issues without having to google etc.
     
  4. YM

    aa YM LVL100 YM

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    You have a microbrush. That's a brush that's smaller than 1 unit in any axis. Find it. delete it. (if you have many, delete them all)

    Microbrushes cause a crash, leaks don't (leaks are bad and you should fix them, but the microbrush is the problem here)
     
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  5. snorrow

    snorrow L1: Registered

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    how do i find something that small? im a newbie in hammer :s
     
  6. RaVaGe

    aa RaVaGe

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    [​IMG]

    alt+p
     
    Last edited: Aug 8, 2014
  7. snorrow

    snorrow L1: Registered

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    so yeah, there are no more microbrushes, no more leaks, fixed displacements, and this site:http://www.interlopers.net/errors/ says there are only 2 minor errors that shouldnt really do anything...
    and it still crashes, what now?
     
  8. worMatty

    aa worMatty Repacking Evangelist

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    Difficult to say without seeing your VMF. My advice is to use the VisGroups tool to disable some visgroups and recompile. It will help you narrow down the cause of the problem.
     
  9. YM

    aa YM LVL100 YM

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    link the current log