Map Crashing on joining team?

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Feb 13, 2017.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi,

    Something's causing my map to crash - was working fine.

    Join spectator no problem - join red or blue and map freezes have to task manager to quit.

    Any ideas?
     
  2. Necrσ

    aa Necrσ

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    Thats pretty vague, can you give more details? maybe upload a BSP or something
     
  3. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Not sure what else I can tell you other than what I have.

    No errors in compile log (checked on interlopers), not error on map with alt-p, bsp, vis, rad work great, map will load in game, if I choose spectate I can fly around but it I go blue team/ red team I can get to the screen where it says pick a class - as soon as I pick one to join in game as that class map crashes/locks up and I have to use task manager to quit the program.

    I'll try one more thing that I thought of just now, if that doesn't work I'll load the maps :)
     
  4. Micnax

    aa Micnax I maek map

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    Sounds like it might be a problem with your player spawn entities... what entity are you using for spawning players in the map?
     
  5. ethosaur

    ethosaur L3: Member

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    What gamemode are you using? I ran into the exact problem when I was making a payload map, I later found out the paths for the bomb was uncorrectly set up, causing the crash.
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Yes a payload map - think I found it one of the info_playerspawn items had rounda set up in the parameters - fixed the crash just working on a spawn in wrong position error now :)

    Now for some reason 1st blue player spawn spawn's inside red's room, if i change player type ie. scout to soldier - all spawns happen in the correct spawn room

    Forgot - to unhide red spawn room trigger brush - all issues solved
     
    Last edited: Feb 14, 2017
  7. ethosaur

    ethosaur L3: Member

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    Alright, glad you figured it out :cookie: