Map crashes TF2 ... only when I choose a team o.o

Discussion in 'Mapping Questions & Discussion' started by Burnout6010, Oct 25, 2012.

  1. Burnout6010

    Burnout6010 L5: Dapper Member

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    As the title says, my map crashes TF2 but only when I choose a team.
    If I disable "Game Logic" visgroup, the map runs fine (but of course, lacks pretty much everything)
    For info, it is a Payload map, Tug O War to be precise so it requires a lot of entity work, but the compile window doesn't say that it is too much nor does Interloper error check

    Thanks
     
  2. Burnout6010

    Burnout6010 L5: Dapper Member

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    I have identified the source of the problem... apparently, when the team_train_watcher tries to render the path on the HUD, the game freezes and that's it. I have no idea how to fix this, do I need to upload the .vmf ?
     
  3. Burnout6010

    Burnout6010 L5: Dapper Member

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    OH GOD I FINALLY FIXED THIS AFTER 3 HOURS . _.
    The problem was a tiny error in the path_track connections, it went unseen until now

    Close this if you want
     
    Last edited: Oct 25, 2012
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You know, i'm not even sure on our necro-thread policy. I always went with the idea of keeping all discussions in one place so everyone has all the information in one place.

    Glad you got it fixed.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    No, but locking it like he suggested would prevent it from being necro'd and force a new thread to be made about the same subject.