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map crashes on round change

Discussion in 'Mapping Questions & Discussion' started by Caleb8, Oct 15, 2008.

  1. Caleb8

    Caleb8 L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    on every round switch for my map the game simply crashes, the game_round_win only has 2 outputs to get rid of a wall and put up another wall for the second round map. there are 2 team control point rounds for the 2 maps.
    Code:
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\caleb825\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf" "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold"
    
    Valve Software - vbsp.exe (Mar 11 2008)
    4 threads
    materialPath: c:\program files\steam\steamapps\caleb825\team fortress 2\tf\materials
    Loading C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.vmf
    Patching WVT material: maps/cp_stronghold/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/cp_stronghold/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 20 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (78211 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 1001 texinfos to 493
    Reduced 30 texdatas to 24 (1169 bytes to 871)
    Writing C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
    4 seconds elapsed
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\caleb825\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf" "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold"
    
    Valve Software - vvis.exe (Mar 11 2008)
    4 threads
    reading c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
    reading c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.prt
    LoadPortals: couldn't read c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.prt
    
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\caleb825\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf" "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold"
    
    Valve Software - vrad.exe SSE (Mar 11 2008)
    
          Valve Radiosity Simulator     
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (1.89 seconds)
    3062 faces
    541723 square feet [78008144.00 square inches]
    258 Displacements
    304280 Square Feet [43816384.00 Square Inches]
    sun extent from map=0.087156
    sun extent from map=0.000000
    227 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (24)
    Build Patch/Sample Hash Table(s).....Done<0.0481 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (5)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  17/1024          816/49152    ( 1.7%) 
    brushes                207/8192         2484/98304    ( 2.5%) 
    brushsides            1277/65536       10216/524288   ( 1.9%) 
    planes                1664/65536       33280/1310720  ( 2.5%) 
    vertexes              5690/65536       68280/786432   ( 8.7%) 
    nodes                 2804/65536       89728/2097152  ( 4.3%) 
    texinfos               493/12288       35496/884736   ( 4.0%) 
    texdata                 24/2048          768/65536    ( 1.2%) 
    dispinfos              258/0           45408/0        ( 0.0%) 
    disp_verts            9138/0          182760/0        ( 0.0%) 
    disp_tris            12864/0           25728/0        ( 0.0%) 
    disp_lmsamples      722252/0          722252/0        ( 0.0%) 
    faces                 3062/65536      171472/3670016  ( 4.7%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             1023/65536       57288/3670016  ( 1.6%) 
    leaves                2822/65536       90304/2097152  ( 4.3%) 
    leaffaces             3306/65536        6612/131072   ( 5.0%) 
    leafbrushes           2130/65536        4260/131072   ( 3.3%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            18655/512000      74620/2048000  ( 3.6%) 
    edges                10153/256000      40612/1024000  ( 4.0%) 
    LDR worldlights        226/8192        19888/720896   ( 2.8%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            3/32768          36/393216   ( 0.0%) 
    waterstrips            410/32768        4100/327680   ( 1.3%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          5970/65536       11940/131072   ( 9.1%) 
    cubemapsamples          21/1024          336/16384    ( 2.1%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     1842652/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]           0/16777216 ( 0.0%) 
    entdata               [variable]      103391/393216   (26.3%) 
    LDR ambient table     2822/65536       11288/262144   ( 4.3%) 
    HDR ambient table     2822/65536       11288/262144   ( 4.3%) 
    LDR leaf ambient     11903/65536      333284/1835008  (18.2%) 
    HDR leaf ambient      2822/65536       79016/1835008  ( 4.3%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/3282     ( 0.0%) 
    pakfile               [variable]        5831/0        ( 0.0%) 
    physics               [variable]       78211/4194304  ( 1.9%) 
    physics terrain       [variable]       64216/1048576  ( 6.1%) 
    
    Level flags = 0
    
    Total triangle count: 8437
    Writing c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
    43 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp" "c:\program files\steam\steamapps\caleb825\team fortress 2\tf\maps\cp_stronghold.bsp"
    
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\caleb825\team fortress 2\hl2.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf"  +map "cp_stronghold"
    
    
    thanks for the help,
    -Caleb
     
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    It thats happening, chances are you set up your control points/rounds wrong. Usually this happens if you don't give them appropriate group numbers/indicies.
     
  3. Caleb8

    Caleb8 L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    no, that wasn't it unfortunalty as it still does the same thing.

    thanks anyway,