on every round switch for my map the game simply crashes, the game_round_win only has 2 outputs to get rid of a wall and put up another wall for the second round map. there are 2 team control point rounds for the 2 maps.
thanks for the help,
-Caleb
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\caleb825\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf" "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold"
Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: c:\program files\steam\steamapps\caleb825\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.vmf
Patching WVT material: maps/cp_stronghold/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/cp_stronghold/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 20 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (78211 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1001 texinfos to 493
Reduced 30 texdatas to 24 (1169 bytes to 871)
Writing C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\caleb825\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf" "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold"
Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
reading c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.prt
** Executing...
** Command: "c:\program files\steam\steamapps\caleb825\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf" "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.89 seconds)
3062 faces
541723 square feet [78008144.00 square inches]
258 Displacements
304280 Square Feet [43816384.00 Square Inches]
sun extent from map=0.087156
sun extent from map=0.000000
227 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (24)
Build Patch/Sample Hash Table(s).....Done<0.0481 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 207/8192 2484/98304 ( 2.5%)
brushsides 1277/65536 10216/524288 ( 1.9%)
planes 1664/65536 33280/1310720 ( 2.5%)
vertexes 5690/65536 68280/786432 ( 8.7%)
nodes 2804/65536 89728/2097152 ( 4.3%)
texinfos 493/12288 35496/884736 ( 4.0%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 258/0 45408/0 ( 0.0%)
disp_verts 9138/0 182760/0 ( 0.0%)
disp_tris 12864/0 25728/0 ( 0.0%)
disp_lmsamples 722252/0 722252/0 ( 0.0%)
faces 3062/65536 171472/3670016 ( 4.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1023/65536 57288/3670016 ( 1.6%)
leaves 2822/65536 90304/2097152 ( 4.3%)
leaffaces 3306/65536 6612/131072 ( 5.0%)
leafbrushes 2130/65536 4260/131072 ( 3.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18655/512000 74620/2048000 ( 3.6%)
edges 10153/256000 40612/1024000 ( 4.0%)
LDR worldlights 226/8192 19888/720896 ( 2.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 410/32768 4100/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5970/65536 11940/131072 ( 9.1%)
cubemapsamples 21/1024 336/16384 ( 2.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1842652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 103391/393216 (26.3%)
LDR ambient table 2822/65536 11288/262144 ( 4.3%)
HDR ambient table 2822/65536 11288/262144 ( 4.3%)
LDR leaf ambient 11903/65536 333284/1835008 (18.2%)
HDR leaf ambient 2822/65536 79016/1835008 ( 4.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3282 ( 0.0%)
pakfile [variable] 5831/0 ( 0.0%)
physics [variable] 78211/4194304 ( 1.9%)
physics terrain [variable] 64216/1048576 ( 6.1%)
Level flags = 0
Total triangle count: 8437
Writing c:\program files\steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp
43 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\caleb825\sourcesdk_content\tf\mapsrc\cp_stronghold.bsp" "c:\program files\steam\steamapps\caleb825\team fortress 2\tf\maps\cp_stronghold.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\caleb825\team fortress 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\caleb825\team fortress 2\tf" +map "cp_stronghold"
thanks for the help,
-Caleb