Map crashes on load w/o compile errors

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
My map, Juniper compiles without a error after multiple attempts in Hammer and CompilePal, yet for some reason it keeps crashing whenever it gets loaded on a server. I noticed a1 had a file size of over 11k kb, yet a1a had 4,5k kb even though they are identical with a minor adjustment. I know I dimmed all the lights, but unsure how much it correlates. There might be something wrong with VVIS, since it freezes on 1 second in the compile then just carries on normally after a bit and I also scooped the crash log finding

8205(6412.240795): CNavArea::postLoad: Corrupt navigation data. Cannot connect Navigation Areas.
8204(6412.240780): Invalid area in visible set for area #1
8203(6412.240766): Invalid area in visible set for area #1
8202(6412.233515): Can't read TF-specific attributes

...which I assume the middle one is associated with VVIS? This is the first time this has happened on any of my maps, so as a first time I'm pretty clueless.
 

Obsyden

L1: Registered
Dec 13, 2017
8
4
Something similar happened to me when I had visleaves that were too large. I can't give you a number on what 'too' large means, but make sure that you've loaded up your portal file and everything looks okay.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
packing navmeshes can cause crashes on load, and looks related to that navigation area line