Map crash on cp cap

Discussion in 'Mapping Questions & Discussion' started by absurdistof, May 11, 2010.

  1. absurdistof

    aa absurdistof

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    Hey so I'm making a map that combines cps and koths, (dubbed krazy koth by Penguin), and the problem I'm having atm is that whenever I cap the final cp of either base(there is a central hill, then cps to cap, fully capturing/holding either wins the game), the map crashes right when the cp is capped. I'm pretty sure the error lies within my clumsy muddling of Penguins gametype, and I'll post up the entity outputs/inputs later, but if anyone has any idea as to why this is, please say it.

    Thanks.

    (The cp sends off an output to a game_round_win(this one called red_win):
    cp_blu oncapteam1 roundwin 0.00 no
    red_win onroundwin roundwin 0.00 no
    The same happens for the blue game_round_win, this one called blu_win
    I'm not sure what the latter does, but if the crash is in here please say :D)
     
  2. absurdistof

    aa absurdistof

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    Fear not, it was solved >.>
     
  3. YM

    aa YM LVL100 YM

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    You should tell us how it was solved in case anyone else stumbles upon this thread with the same problems, now they just have some guy who is too lazy to help out.
    :(