Map coordinate extents are too large!! Check for errors!

Discussion in 'Mapping Questions & Discussion' started by Prestige, May 24, 2010.

  1. Prestige

    aa Prestige im not gay anymore

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    1. Not a invalid solid (that the problem checker and interlopers can find)
    2. Not near the edge of grid at all
    3. I tried copy and pastaing the whole map into a new .vmf - didnt work - same error

    here's the vmf (i couldnt get a bsp obviously :p) http://rapidshare.com/files/391209516/fixme.vmf.html

    help? I'm thinking that, somewhere along the line, a created a craptastic brush.
     
  2. megawac

    megawac L4: Comfortable Member

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    :cordonedit:
     
  3. Nutomic

    Nutomic L11: Posh Member

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    view -> go to brush number -> delete/remake
     
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  4. Prestige

    aa Prestige im not gay anymore

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    yes. i deleted it. it crashes right when i get in game. might be something else.
     
  5. Exist

    Exist L6: Sharp Member

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    What I suggest doing is fixing all the brushes that aren't aligned to the grid, as that's just plain annoying. Then make the walls more then 2 units think; 16 units is a good standard.
     
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