Map concept art?

Discussion in 'Mapping Questions & Discussion' started by phantom26, Feb 21, 2014.

  1. phantom26

    phantom26 L1: Registered

    Messages:
    19
    Positive Ratings:
    2
    So I was wondering, does anyone here actually like to draw out your maps before making them? If so what programs do you use if any to make em.
     
  2. radarhead

    aa radarhead Hands out ratings like cheap cigars

    Messages:
    1,002
    Positive Ratings:
    533
    I use a pencil and paper.
     
  3. Micnax

    aa Micnax I maek map

    Messages:
    2,019
    Positive Ratings:
    1,338
    Drawing out on paper with a pencil always works for me :)

    Example:
    [​IMG]

    You could also try Google SketchUp.
     
    • Thanks Thanks x 1
  4. phantom26

    phantom26 L1: Registered

    Messages:
    19
    Positive Ratings:
    2
    Thanks for the suggestion never thought about using google sketchup. I have a mappers block atm and can't decided what i want to make. Currently trying to decide how to go about using my ipad for making a concept.
     
  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,819
    Positive Ratings:
    4,660
    I use photoshop for my sketches, here's a sketch of keikoku.

    [​IMG]
     
    • Thanks Thanks x 1
  6. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439
    I post my concept art on the reg around here, usually when I want to show off what I'm doing but don't have access to Hammer
     
  7. Fantasma

    aa Fantasma

    Messages:
    882
    Positive Ratings:
    969
    [​IMG]
    here is my 10/10 Concept art for koth_swamplands.
    It's ok to be jelous.
     
  8. Egan

    aa Egan

    Messages:
    1,302
    Positive Ratings:
    1,478
    Recently this, all my old concept art Im too lazy to take images of cause they're stashed in a binder in the bottom of my closet.

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
     
    • Thanks Thanks x 2
  9. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,769
    Positive Ratings:
    1,517
    rough mspaint + headimages
     
  10. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    748
    I use paint.net

    And intercept has changed alot from the drawing.
    [​IMG]
     
    • Thanks Thanks x 1
  11. mint onion

    mint onion L3: Member

    Messages:
    101
    Positive Ratings:
    38
    using photoshop, i had tried starting with concepts for one map but had lost interest in making it.

    i sketched out a payload bridge arrangement that had come to mind:
    [​IMG]

    i tried blocking it out but floundered once i built past the planned areas.
    [​IMG]

    here i drew out props i wanted to make, on separate layers, so i could build concepts with them but, ran out of steam:
    [​IMG]

    i named my latest map strain, based on the approach i used to define its layout.

    i first generated a list of basic layout possibilities, using dots as rooms and lines as routes:
    [​IMG]

    then applied rules i made up to eliminate layouts from the list.

    rooms with more than 4 routes were scratched:
    [​IMG]

    layouts that cannot be solved using only flank routes are removed:
    [​IMG]

    applying all the rules left me with a couple of options:
    [​IMG]

    i ended up picking one that had been eliminated but, it was one step removed from the more interesting of the two that had remained.

    taking it, i toyed with the arrangement using another abstraction:
    [​IMG]

    i picked one of those and decided to run with it and create a more traditional map layout.

    using the brush and grids can yield clean lines that can be drawn out quickly. i wasn't paying attention, so it did create a boxy layout. lesson learned.
    [​IMG]

    the grid allowed me to build its layout 1-to-1 exactly. having gone through this approach, i have a reference point for how big space are versus in game and can use that when planning a layout. i think the more i use this approach the more familiar this relationship will become.
    [​IMG]
     
    • Thanks Thanks x 5
    Last edited: Feb 23, 2014
  12. Zeigh

    Zeigh L2: Junior Member

    Messages:
    60
    Positive Ratings:
    13
    I use pen and paper as well. Nothing impressive to show though.
     
  13. Idolon

    aa Idolon the worst admin

    Messages:
    1,421
    Positive Ratings:
    4,154
    Pencil and paper. Here's the original layout sketch for what became koth_quarry:
    [​IMG]
     
    • Thanks Thanks x 1
  14. Another Bad Pun

    Server Staff Another Bad Pun bap

    Messages:
    564
    Positive Ratings:
    1,116
    This is how i made koth_amazing. Triangles are amazing for scale

    [​IMG]
     
    • Thanks Thanks x 2
  15. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    I use a convoluted technique which borrows heavily, but not exclusively, from the dark arts of tasseomancy and masturbation
     
    • Thanks Thanks x 4
  16. Teddy Schnapps

    Teddy Schnapps L2: Junior Member

    Messages:
    51
    Positive Ratings:
    22
    This is some very early concept art for my current map.
    Map: The map is a pay load map based in Northern Territory of Australia and has a portion that involves going through a crop field (maize) and an underground bunker at final cap.
    Description: Is a crudely draw side view from a distance of a bunch of industry buildings with a mountain formation in the background dwarfing the savanna land scape and the sun setting in the distance.
    http://gyazo.com/78e4b22558613947f42007fe7a66a5ab
    Then I have some other drawings I made a while back to visualize how the scenes will look.
    http://puu.sh/7wTMk
    http://gyazo.com/fbd8ba41803100c0342ea0060cdc4802
    [​IMG]
    I also have this really old view of how Maize Valley will look in this pic. Green represents the corn crops. These are top views btw.
    [​IMG]
    And this was my last finalized drawing before starting the map. The blue "X" represent Blue spawn and red "X" means red spawn. It's not labeled but I will have an underground chamber for the final stage.
    [​IMG]

    Note: I changed a lot on these drawings so it will not look perfectly like this pic.
     
    • Thanks Thanks x 3
    Last edited: Mar 19, 2014
  17. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    I use paper for planning, and sometimes I draw the plans using paint (the program), because it's easy to use, and because sometimes it can be much clearer than a pencil draw, espacialy if you don't yet know for sure what the layout will be.
    here's cp_grain_a1 2nd stage planning, from 8-9 months ago:

    [​IMG]

    And this is what will probably end up as a new 3,1, for cp_grain too (drew this 3 days ago)

    [​IMG]
     
  18. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,130
    Interesting. I never thought of borrowing from tasseomancy.
     
  19. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,871
    Positive Ratings:
    1,130
    behold, the concept art of doom

    [​IMG]
     
    • Thanks Thanks x 1