Map Compilation Error

FerJox22

L1: Registered
Jul 7, 2014
28
10
A couple of days ago, the idea of turning Lumberyard into a snowy map came to my mind, so I downloaded Xi.Cynx's decompiled Lumberyard, changed some textures, adjusted the skybox and changed its settings, then compiled using the -final settings. However, a couple of errors can be seen when playing it:

The skybox looks as if I was seeing the void (HDR makes it look white)
20161211173905_1.jpg

A couple of areas simply don't show up
20161211174035_1.jpg 20161211174355_1.jpg 20161211174405_1.jpg 20161211174415_1.jpg 20161211174500_1.jpg

The skybox goes back to normal after rotating the camera a couple of degrees:
20161211174438_1.jpg 20161211174430_1.jpg

And finally, the classic black prop shadow:
20161211174803_1.jpg

Any idea as to how I can solve this?

Edit 1: I just remembered that the Source SDK came with a copy of Lumberyard, so I re-edited the map using that .vmf and all the problems seem to have been fixed. Apparently a LOT of nodraws are replaced with playerclips when decompiling, causing a considerable amount of leaks and other errors.
 
Last edited:

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Just like you noticed, decompiled maps are never exact copy or the original. Things go broken, flat, invisible and unusuable in the decompiled one.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Well, that and one of Valve's mappers deliberately hacks their BSPs so they decompile wrong; nodraw turning into player_clip isn't something that can happen by accident.