Map changes not showing up in game

Discussion in 'Mapping Questions & Discussion' started by Infomaniac, Feb 10, 2017.

  1. Infomaniac

    Infomaniac L6: Sharp Member

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    I'm currently working on a 72 Hour map, and I've ran into a problem that is forcing me to give up. What happens is when I make a change to the map, like adding a prop, it just reverts to it's previous state for unknown reasons. why is this happening?
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Check your compile log - there's some kind of error preventing the map from compiling, so it keeps loading the last successful one instead. This site will pick out the error and tell you how to fix it, but if you can't figure it out feel free to post the log here.
     
  3. Infomaniac

    Infomaniac L6: Sharp Member

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    It seems the issue is the cubemap. I'm not sure on how to use cubemaps properly
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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    If you're talking about the one that's like "Can't load skybox file x to build the default cubemap" then you can ignore that, it doesn't cause any major issues. An error that stops your compile would be on the last line of the vbsp.exe section.
     
  5. The Siphon

    The Siphon L6: Sharp Member

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    Well what does it say about the cubemap error?
    If you press Alt+P to check the problems tab, are there any problems there?
     
  6. Infomaniac

    Infomaniac L6: Sharp Member

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    the only problem I see is the no player start problem
     
  7. The Siphon

    The Siphon L6: Sharp Member

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    Hmm, that is normal. Did the compile log analyzer say anything else with a text "this will cause compile to fail" or something like that?
     
  8. Infomaniac

    Infomaniac L6: Sharp Member

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    This may sound stupid, but. How do I open and what is the compile log analyzer?
     
  9. The Siphon

    The Siphon L6: Sharp Member

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    http://www.interlopers.net/errors/ It's the thing that killohurtz also linked. Just copy the compile log that shows up after you compile your map, paste it in there. It should show every error in the map.
     
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  10. Infomaniac

    Infomaniac L6: Sharp Member

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    How do I copy the log?
     
  11. The Siphon

    The Siphon L6: Sharp Member

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    After you do a compile, you can copy the log when you press "copy to clipboard" when it shows the compile window.
    Like this: [​IMG]
     
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  12. Infomaniac

    Infomaniac L6: Sharp Member

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    Here was the one problem that cried wolf to me :
    displacement 3 has bad geometry near -2320.00 -1344.00 20.22 can't compile displacement physics, exiting. texture is nature/blendgroundtograss007
    This error will cause your map to fail compiling completely
     
  13. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Paste those coordinates into View > Go to Coordinates and see if you can smooth out or remake the displacement there.
     
  14. Infomaniac

    Infomaniac L6: Sharp Member

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    I've destroyed the displacement. Thank you very much all!